A-Maze-ing & Snaketorio

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drs9999
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A-Maze-ing & Snaketorio

Post by drs9999 » Wed Aug 07, 2013 12:26 pm

A-MAZE-ING
- procedually generated mazes
Maze.png
Maze.png (1.32 MiB) Viewed 14424 times
You will get an in-game introduction, so I do not want to spoil much ;)
The key-features:
- randomly procedually generated mazes, this means you will not play a maze twice
- 16 Levels with increasing maze sizes (from 50x50 blocks to 500x500 blocks!)
- "speechbubbles"

Installation: Extract the *.zip and copy the "A-Maze-ing"-Folder into your factorio/scenarios directory.

Note: Especially the higher levels need some time to be generated, so be patient ;)
A-Maze-ing.zip
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Last edited by drs9999 on Thu Aug 08, 2013 3:22 pm, edited 1 time in total.

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Re: A-Maze-ing & Snaketorio

Post by drs9999 » Wed Aug 07, 2013 12:27 pm

Snaketorio
A snakegame in Factorio
snake.png
snake.png (184.67 KiB) Viewed 14423 times
Controls: Move the player on the sandy tiles and the snake will move in the related direction as well.
Installation: Extract the *.zip and copy the "Snaketorio"-Folder into your factorio/scenarios directory.
Snaketorio.zip
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zer0t3ch
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Re: A-Maze-ing & Snaketorio

Post by zer0t3ch » Wed Aug 07, 2013 6:22 pm

Looks very nice, I'll try them when I get home. I knew someone would use this forum section!
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MpPozor
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Re: A-Maze-ing & Snaketorio

Post by MpPozor » Thu Aug 08, 2013 11:44 am

Maze - crashed after first message in level 2

Snaketorio - nice work

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Re: A-Maze-ing & Snaketorio

Post by zer0t3ch » Thu Aug 08, 2013 2:23 pm

MpPozor wrote:Maze - crashed after first message in level 2

Snaketorio - nice work
Usually devs need an error message to know what to fix..... :|
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Re: A-Maze-ing & Snaketorio

Post by MpPozor » Thu Aug 08, 2013 2:28 pm

I know. But nothing displayed.
Last edited by MpPozor on Thu Aug 08, 2013 2:35 pm, edited 1 time in total.

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Re: A-Maze-ing & Snaketorio

Post by zer0t3ch » Thu Aug 08, 2013 2:31 pm

MpPozor wrote:I know. But nothink displayed.
Oh, mmk. Nevermind then... :3
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Re: A-Maze-ing & Snaketorio

Post by drs9999 » Thu Aug 08, 2013 3:27 pm

Thanks for the notice. You found a bug in factorio itself :D
Anyway I wrote a workaround and updated the post above.

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