[Beta][Multiplayer] EKONOMY WAR

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TheLebkuchen24
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[Beta][Multiplayer] EKONOMY WAR

Post by TheLebkuchen24 »

The story:
Two nations are in war and run out of ressources. The only chance to win this war is in the expanding to the mars.
Who will send back at first his rocket to earth with the missing ressources?

Goal:
Build a rocket launcher, have in storage: [I actually don't know what .... :| ]

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Hello guys,

I am working on a multiplayer map where two players have to build as fast as they can for victory.
For the moment I created a map for two players. The Map is mirrored. So that both have the same chances. Both have a chest on their land with a little start up help.

Maybe someone is interested to do some lua to improve my idea. Let me know it. ;D

Sincerly,
TheLebkuchen24

P.s.: I hope I did the map upload right. ^^
P.s.s.: Hopfully you enjoy my map in multiplayer.

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Knowing problems:
- Both player have to research together
- There is a land bridge between them. So they can manipulate and kill each other
- It could be that aliens spawn on the island
Attachments
MP_szenario.zip
(12.33 MiB) Downloaded 487 times
FishSandwich
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Re: [Beta][Multiplayer] EKONOMY WAR

Post by FishSandwich »

Why not put the players on different teams? Then they have seperate research and can kill each other easier.(not holding c to 'manual target').
TheLebkuchen24
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Re: [Beta][Multiplayer] EKONOMY WAR

Post by TheLebkuchen24 »

hm....

The main idea was not that players kill each other.

How can I put the players in different teams ? :O
If this truely works fine seems my other ideas possible.
l4m3r
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Re: [Beta][Multiplayer] EKONOMY WAR

Post by l4m3r »

hmm i used this lua code in my mp games to to this its with settings for differnt teams but not shot on each ohter
/c game.create_force('force 1')
/c game.create_force('force 2')
/c game.get_player('friend 1').force = game.forces['force 1']
/c game.get_player('friend 2').force = game.forces['force 2']
/c game.forces['force 1'].set_cease_fire('force 2', true)
/c game.forces['force 2'].set_cease_fire('force 1', true)
/c game.get_player('l4m3r').force = game.forces['force 3']
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