[kovarex] [1.1.26] Desync vanilla

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Post Reply
Munkeywaxx
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Mar 08, 2021 3:03 pm
Contact:

[kovarex] [1.1.26] Desync vanilla

Post by Munkeywaxx »

Greetings,
Suddenly came across a desync bug VIA Multiplayer [Steam | P2P].
Host is running Linux. I am running Win10. Alternates occasionally.

Created the map a few days ago VIA Editor, and continued to host between 2 of us.
Travelled about 15 minutes outside of base, died to a Worm, Respawned to create a fresh set of gear to go back and retrieve what I died with.
During this time, I went for a tea to wait for the crafting tree to finish and came back to the Desync screen. [I've not seen this before]

The game stutters every 5-30 seconds. It's not too big of an issue, though I feel this might be causing the issue. I can update the post if the issue is persistent.

This is all information I can think that might be helpful, happy to answer any questions if needed.

Logs are as follows:
https://drive.google.com/file/d/1yc8D-M ... sp=sharing

Cheers!

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [1.1.26] Desync vanilla

Post by kovarex »

Hello.
I looked up into the desync report, and it quite clean, the only difference is the amount of bullets left in the 2 ammo magazines in the inventory of TagTotality.
This almost looks like some wrong calculation float manipulation with floats when merging or manipulating the 2 stacks in some way. Since this is very random, and we don't have other reports of this kind even when this code wasn't changed for a long time, I suspect some random hardware error.

Also the stutters should have nothing to do with desyncs.

Post Reply

Return to “1 / 0 magic”