[1.0.0] Crash (nvwgf2umx.dll)

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Angstrom
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Posts: 1
Joined: Tue Sep 15, 2020 10:40 am
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[1.0.0] Crash (nvwgf2umx.dll)

Post by Angstrom »

Code: Select all

   0.001 2020-09-15 10:44:29; Factorio 1.0.0 (build 54889, win64, steam)
   0.001 Operating system: Windows 10 (version 1903) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/peterl/AppData/Roaming/Factorio [161630/964304MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.015 System info: [CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, 8 cores, RAM: 16194/32633 MB, page: 18719/37497 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
   0.015 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.025 Available displays: 1
   0.026  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 530 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.670 Initialised OpenGL:[0] GeForce GTX 980M/PCIe/SSE2; driver: 3.3.0 NVIDIA 441.87
   0.670   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.670   [Version] 3.3
   0.670 Graphics settings preset: very-high
   0.670   Dedicated video memory size 8192 MB
   0.776 Desktop composition is active.
   0.776 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.776                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.814 DSound: Starting _dsound_update thread
   0.814 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.814 DSound: Enter _dsound_update; tid=28972
   1.583 Razer Chroma Controller initialized.
   2.266 Logitech LED Controller initialized.
   2.575 Loading mod core 0.0.0 (data.lua)
   2.789 Loading mod base 1.0.0 (data.lua)
   3.656 Loading mod base 1.0.0 (data-updates.lua)
   3.914 Checksum for core: 2630831588
   3.914 Checksum of base: 3509992273
   4.341 Prototype list checksum: 3301461508
   4.421 Loading sounds...
   6.188 Info PlayerData.cpp:70: Local player-data.json unavailable
   6.188 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1598088293
   6.651 Initial atlas bitmap size is 16384
   6.704 Created atlas bitmap 16384x16384 [none]
   6.708 Created atlas bitmap 16384x13392 [none]
   6.708 Created atlas bitmap 8192x4188 [decal]
   6.709 Created atlas bitmap 16384x5600 [low-object, linear-minification]
   6.710 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   6.710 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
   6.710 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   6.710 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   6.710 Created atlas bitmap 4096x3104 [mipmap]
   6.711 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   6.711 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   6.711 Created atlas bitmap 8192x1428 [alpha-mask]
   6.717 Created atlas bitmap 16384x14888 [shadow, linear-magnification, alpha-mask]
   6.717 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   6.753 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  16.959 Parallel Sprite Loader initialized (threads: 7)
  27.684 Sprites loaded
  27.715 Generated mipmaps (4) for atlas [3] of size 16384x5600   
  27.720 Generated mipmaps (3) for atlas [4] of size 8192x3744   
  27.848 Generated mipmaps (3) for atlas [5] of size 16384x5920   
  27.865 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  27.876 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  27.945 Generated mipmaps (3) for atlas [8] of size 4096x3104   
  27.963 Generated mipmaps (5) for atlas [9] of size 4096x2336   
  27.969 Generated mipmaps (3) for atlas [13] of size 8192x2352   
  27.970 Custom mipmaps uploaded.
  28.103 Factorio initialised
  30.524 Loading map C:\Users\peterl\AppData\Roaming\Factorio\saves\D7.zip: 22231783 bytes.
  30.600 Loading level.dat: 56487227 bytes.
  30.609 Info Scenario.cpp:187: Map version 1.0.0-0
  32.574 Loading script.dat: 436 bytes.
  32.589 Checksum for script C:/Users/peterl/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3931528263
 309.581 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
 311.211 Info AppManagerStates.cpp:1837: Saving finished
 611.247 Info AppManager.cpp:298: Saving to _autosave2 (blocking).
 612.759 Info AppManagerStates.cpp:1837: Saving finished
 912.763 Info AppManager.cpp:298: Saving to _autosave3 (blocking).
 914.295 Info AppManagerStates.cpp:1837: Saving finished
1199.154 Info AppManagerStates.cpp:1837: Saving finished
1231.354 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
1232.852 Info AppManagerStates.cpp:1837: Saving finished
1532.831 Info AppManager.cpp:298: Saving to _autosave2 (blocking).
1534.465 Info AppManagerStates.cpp:1837: Saving finished
1744.149 Info AppManagerStates.cpp:1837: Saving finished
1924.564 Info AppManager.cpp:298: Saving to _autosave3 (blocking).
1926.116 Info AppManagerStates.cpp:1837: Saving finished
2226.101 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
2227.714 Info AppManagerStates.cpp:1837: Saving finished
2527.716 Info AppManager.cpp:298: Saving to _autosave2 (blocking).
2529.296 Info AppManagerStates.cpp:1837: Saving finished
2829.297 Info AppManager.cpp:298: Saving to _autosave3 (blocking).
2830.877 Info AppManagerStates.cpp:1837: Saving finished
3130.864 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
3132.425 Info AppManagerStates.cpp:1837: Saving finished
3432.430 Info AppManager.cpp:298: Saving to _autosave2 (blocking).
3433.942 Info AppManagerStates.cpp:1837: Saving finished
3733.930 Info AppManager.cpp:298: Saving to _autosave3 (blocking).
3735.521 Info AppManagerStates.cpp:1837: Saving finished
4035.514 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
4037.053 Info AppManagerStates.cpp:1837: Saving finished
4337.063 Info AppManager.cpp:298: Saving to _autosave2 (blocking).
4338.619 Info AppManagerStates.cpp:1837: Saving finished
4445.110 Info AppManagerStates.cpp:1837: Saving finished
4669.298 Info AppManager.cpp:298: Saving to _autosave3 (blocking).
4670.889 Info AppManagerStates.cpp:1837: Saving finished
5036.285 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
5037.902 Info AppManagerStates.cpp:1837: Saving finished
5337.917 Info AppManager.cpp:298: Saving to _autosave2 (blocking).
5339.466 Info AppManagerStates.cpp:1837: Saving finished
5639.465 Info AppManager.cpp:298: Saving to _autosave3 (blocking).
5640.978 Info AppManagerStates.cpp:1837: Saving finished
5940.963 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
5942.159 Info BlueprintShelf.cpp:734: Saving blueprint storage.
5942.526 Info AppManagerStates.cpp:1837: Saving finished
6242.529 Info AppManager.cpp:298: Saving to _autosave2 (blocking).
6244.091 Info AppManagerStates.cpp:1837: Saving finished
6544.079 Info AppManager.cpp:298: Saving to _autosave3 (blocking).
6545.589 Info AppManagerStates.cpp:1837: Saving finished
6809.571 Quitting: window closed.
6810.105 DSound: Stopping voice
6810.105 DSound: Joining thread
6810.108 DSound: Exit _dsound_update; tid=28972
6810.108 DSound: Waiting for voice to stop ... signaled
6810.109 DSound: Joined thread
6810.109 DSound: Destroying thread
6810.109 DSound: Thread destroyed
6810.109 DSound: Releasing buffer
6810.109 DSound: Voice stopped
6810.109 DSound: Deallocating voice
6810.109 DSound: Deallocated voice
6810.244 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ffc997f3ae7
ModuleBase: 0x00007ff6792c0000, ImageSize: 01c05000, RelativeAddress: 20533ae7
6810.244 Error CrashHandler.cpp:486: Access Violation: Read at address 0000000000000000
6810.244 Error CrashHandler.cpp:500: Exception Context:
rax=0000026388eaf4b0, rbx=0000000000000000, rcx=0000026380370500,
rdx=0000000000000000, rsi=0000026388de36b0, rdi=00000263800731d0,
rip=00007ffc997f3ae7, rsp=00000087300ff7e0, rbp=000000000000000f,
 r8=00000263fab72100,  r9=0000000000000001, r10=0000000000008000,
r11=00000087300ff790, r12=0000000000000000, r13=00007ffc9a3d4aa8,
r14=0000026388dc3e60, r15=0000026388dc3e70
6810.245 Crashed in C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_c8fca46671a5c549\nvwgf2umx.dll (0x00007ffc98be0000 - 0x00007ffc9b27e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFE3DF5EA)
00007FFCFE3DF5EA (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD00724AB2)
00007FFD00724AB2 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0070C656)
00007FFD0070C656 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD007211CF)
00007FFD007211CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD006EA209)
00007FFD006EA209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0071FE3E)
00007FFD0071FE3E (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC997F3AE7)
00007FFC997F3AE7 (nvwgf2umx): (filename not available): NVAPI_Thunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC98D83D16)
00007FFC98D83D16 (nvwgf2umx): (filename not available): OpenAdapter12
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC98E855A7)
00007FFC98E855A7 (nvwgf2umx): (filename not available): OpenAdapter12
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA4A599C)
00007FFCFA4A599C (d3d11): (filename not available): D3D11CoreRegisterLayers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA4B06E1)
00007FFCFA4B06E1 (d3d11): (filename not available): D3D11CreateDeviceAndSwapChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA4AA60A)
00007FFCFA4AA60A (d3d11): (filename not available): D3D11CoreRegisterLayers
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFCFA48B760)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA48B760)
00007FFCFA48B760 (d3d11): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA4A9E4B)
00007FFCFA4A9E4B (d3d11): (filename not available): D3D11CoreRegisterLayers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA4A7E98)
00007FFCFA4A7E98 (d3d11): (filename not available): D3D11CoreRegisterLayers
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFCFA46EFD3)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA46EFD3)
00007FFCFA46EFD3 (d3d11): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA4B0553)
00007FFCFA4B0553 (d3d11): (filename not available): D3D11CreateDeviceAndSwapChain
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFCFA49748A)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA49748A)
00007FFCFA49748A (d3d11): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA4A5BE7)
00007FFCFA4A5BE7 (d3d11): (filename not available): D3D11CoreRegisterLayers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA4A5BA4)
00007FFCFA4A5BA4 (d3d11): (filename not available): D3D11CoreRegisterLayers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA4A9178)
00007FFCFA4A9178 (d3d11): (filename not available): D3D11CoreRegisterLayers
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFCE648EE93)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE648EE93)
00007FFCE648EE93 (gameoverlayrenderer64): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC571FEA99)
00007FFC571FEA99 (nvoglv64): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC571FD652)
00007FFC571FD652 (nvoglv64): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC5723080F)
00007FFC5723080F (nvoglv64): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC571C9913)
00007FFC571C9913 (nvoglv64): (filename not available): DrvValidateVersion
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFC571B09B6)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC571B09B6)
00007FFC571B09B6 (nvoglv64): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFC571AE443)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC571AE443)
00007FFC571AE443 (nvoglv64): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFC571AE03C)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC571AE03C)
00007FFC571AE03C (nvoglv64): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC571DE913)
00007FFC571DE913 (nvoglv64): (filename not available): DllMain
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFC56F52EB1)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC56F52EB1)
00007FFC56F52EB1 (nvoglv64): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFC56F52CBA)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC56F52CBA)
00007FFC56F52CBA (nvoglv64): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC571D0C98)
00007FFC571D0C98 (nvoglv64): (filename not available): DrvValidateVersion
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFFC97BD4)
00007FFCFFC97BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD006ECE51)
00007FFD006ECE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
6814.946 Include minidump in crash report.
6814.946 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
6821.453 Error CrashHandler.cpp:258: Heap validation: success.
6821.455 Creating crash dump.
6822.061 CrashDump success

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [1.0.0] Crash (nvwgf2umx.dll)

Post by posila »

Thanks for the report,
nVidia driver's own thread crashed, even if it would happen due to us doing something wrong (and therefore it would be our bug), the crash information in the log is not enough for us to get an idea what could have we done wrong.
I am moving this to 1/0 magic - it is probably graphics driver bug.

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