[0.18.12] Crash "Chunk::damageTrees"

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Uthrom
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[0.18.12] Crash "Chunk::damageTrees"

Post by Uthrom »

Joining a MP game of Krastorio 2, get the following on state change from catching up to in game:

Code: Select all

 140.117 Info ClientMultiplayerManager.cpp:592: UpdateTick(5747446) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 151.557 Info ClientMultiplayerManager.cpp:592: UpdateTick(5749153) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 151.815 Info ClientMultiplayerManager.cpp:592: UpdateTick(5749153) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 152.015 Info GameActionHandler.cpp:4230: UpdateTick (5749165) processed PlayerJoinGame peerID(10) playerIndex(9) mode(create) 
 152.015 Script @__core__/lualib/util.lua:253: Item to insert not valid: Construction Drone
 156.537 Error CrashHandler.cpp:619: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x000000010b234539 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#2  0x000000010bbcbee4 in CrashHandler::commonSignalHandler(int) + 0x74
#3  0x000000010bbcb3d9 in CrashHandler::SignalHandler(int) + 0x9
#4  0x00007fff8b6dcb3a in _sigtramp + 0x1a
#5  0x000000010bb63828 in Chunk::damageTrees(double) + 0xa8
#6  0x000000010b7c796a in Surface::update() + 0x14a
#7  0x000000010b7c5d1a in Map::updateEntities() + 0x9a
#8  0x000000010b14cb9d in Game::update() + 0x2d
#9  0x000000010b950e84 in Scenario::update() + 0x584
#10 0x000000010b76f3ac in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) + 0x6fc
#11 0x000000010b76d02e in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) + 0x21e
#12 0x000000010bc161d4 in WorkerThread::loop() + 0x84
#13 0x000000010c088eae in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) + 0x3e
#14 0x00007fff8b6e693b in _pthread_body + 0xb4
#15 0x00007fff8b6e6887 in _pthread_body + 0x0
Stack trace logging done
 156.563 Error CrashHandler.cpp:190: Map tick at moment of crash: 5749436
 156.563 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Save file and mods: https://we.tl/t-NIH5pgtNqd

Rseding91
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Re: [0.18.12] Crash "Chunk::damageTrees"

Post by Rseding91 »

Thanks for the report. Do you have any way to reproduce the crash? That's a fairly random place for it to crash and nothing looks wrong with the code.
If you want to get ahold of me I'm almost always on Discord.

Uthrom
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Re: [0.18.12] Crash "Chunk::damageTrees"

Post by Uthrom »

Well, I have the temp/currently-playing folder of the most recent crash on the same map.

Is there a way to repackage that into a save game? Just zipping it up, is not working.

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