[0.18.8] Crash: LightRenderer::loadLights

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
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Pridesfall
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Thu Dec 18, 2014 7:18 pm
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[0.18.8] Crash: LightRenderer::loadLights

Post by Pridesfall »

I was laying yellow belts when I got the white crash to desktop window that asked me to post here. I'm going to play it more to see if I can get it to crash again but unfortunately I don't have specifics. The crash happened within about a minute or two of the autosave.

Mods used are all up to date.
Actual Craft Time
Afraid of the Dark
Alien Biomes with High-res
Bottleneck
Clock
Disco Science
Even Distribution
Factorio Standard Library
Far Reach
FNEI
Helmod
Loader Redux
LTN
Optera's Library
All 15 of Pyanodon's mods
Squeak Through
Stone Water Well
Todo List
Attachments
_autosave2.zip
(12 MiB) Downloaded 5 times
factorio-current.log
(47.11 KiB) Downloaded 9 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 10765
Joined: Wed Jun 11, 2014 5:23 am
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Re: [0.18.8] Crash: LightRenderer::loadLights

Post by Rseding91 »

Thanks for the report, the random nature of this crash and the fact it crashed where it did says memory corruption to me. That line of code is perfectly fine where it crashed so that only leaves random bit flips or hardware errors as the cause.

I recommend running something like memtest86+ https://www.memtest.org/ and see if it points out any issues. If not, then just hope it never happens again :P
If you want to get ahold of me I'm almost always on Discord.

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