[0.16.7] Crash on auto-save

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authorized411
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[0.16.7] Crash on auto-save

Post by authorized411 »

I was in the middle of taking a blueprint of some pipes and I let go of the mouse so the blueprint dialog would pop-up for me to accept it. I let go of the mouse at the same time the auto-save progress window showed then I crashed.
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WIZ4
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Re: [0.16.7] Crash on auto-save

Post by WIZ4 »

0.16.8 I also got a crash when autosave
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ejg
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[0.16.8-5] Crash on auto-save

Post by ejg »

EDIT: I was using 16.8-5

Also crash on auto-save, factorio did not close but kept hanging on the start of auto-save, see attachment. I had to exit using the taskmanager. I noticed that after the crash factorio still used high cpu ~14% on a i7 4790k. I was walking diagonally while auto-saving (s and d pressed) wearing 6 exoskelentons.

After trying to re-open I got the message: Opening zip "secret"/Roaming/Factorio/saves/_autosave3.temp.zip failed: Bad zip file.
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gogogadgetjimbo
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Re: [0.16.7] Crash on auto-save

Post by gogogadgetjimbo »

Crash on Autosave or manual save. Using most recent release.
Game hard crashes on "Saving" dialog. Must use taskman to kill application. When attempting to load, "savegame".tmp is corrupted, but original savegame is still available.
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Gandalf
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Re: [0.16.7] Crash on auto-save

Post by Gandalf »

Same issue here in 0.16.9.

Might be related to bugged provider chests (viewtopic.php?f=7&t=55848): I've tried replacing one of the bugged providers and then immediately save and it crashes.
OS: Linux Mint 19 x64 | desktop: Awesome 4.2  |  Intel Core i5 8600k  |  16GB DDR4  |  NVidia GTX 1050 Ti (driver version: 410.104)    (2019-03)

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Re: [0.16.7] Crash on auto-save

Post by HSquishy »

This has just happened to me after turning off and back on the combinator that was controlling the Requester chest.

Version 0.16.9

Loewchen
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Re: [0.16.7] Crash on auto-save

Post by Loewchen »

Access Violation: Read at address 0000004000000028
413.780 Error CrashHandler.cpp:308: Exception Context:
rsi=0000004000000000,
I believe the original report is a bit flip.

Edit: I might be wrong, but I lock this never the less, otherwise we could end up with tons of me2 posts that are completely unrelated.

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Re: [0.16.7] Crash on auto-save

Post by posila »

Thanks for the report.
Loewchen is right, the original report seems to be random bit flip in pointer address, other reports reported in this thread are corruptions of logistic network state that have been fixed in 0.16.12

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