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[0.15.11] k not shown after fluid numbers

Posted: Thu May 18, 2017 8:26 am
by Bilka
The k after high fluid numbers was not shown, instead there was an empty space, see pictures. Fixed after game restart.

Image Pump disabled
Image Pump has < 10k condition -> proof that the number on the tank should be 10k.
Image Same problem with the fluid wagon numbers

Re: [0.15.11] k not shown after fluid numbers

Posted: Thu May 18, 2017 9:00 am
by daniel34
Looks to me like [0.15.6] Some font glyphs not rendered

It should have been fixed by disallowing scaling < 80% but in your case (81% scaling) still happens.

Did you do anything that switches screens / redraws the screen like Alt+Tab, go into sleep mode, remote viewing or having other gpu-intensive software (other games or movies) running?

Re: [0.15.11] k not shown after fluid numbers

Posted: Thu May 18, 2017 9:46 am
by Bilka
I first looked at the tank in another save game using the map view zoom in, thought I had my pump set up wrong, then quit that map, loaded this one and the issue was still there. I have alt-tabbed, but only to a window on the other monitor, so Factorio was still on my monitor. The alt-tabbing was done in the other save game, not the one I took the screenshots of.

Re: [0.15.11] k not shown after fluid numbers

Posted: Thu May 18, 2017 6:01 pm
by posila
daniel34 wrote:Looks to me like [0.15.6] Some font glyphs not rendered

It should have been fixed by disallowing scaling < 80% but in your case (81% scaling) still happens.
The missing hyphen/minus is different issue than what the thread was originally about, which was random character would not draw on default scale. Which is also this issue.

@Bilka: Does that problem persist if you restart the game?

Re: [0.15.11] k not shown after fluid numbers

Posted: Thu May 18, 2017 9:29 pm
by Bilka
posila wrote:@Bilka: Does that problem persist if you restart the game?
As I stated in the first post, no it does not persist.