[posila] Factorio crashes when loading a saved game 0.14.21

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Tabledoor
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[posila] Factorio crashes when loading a saved game 0.14.21

Post by Tabledoor »

Hello, I've put in about 8 hours into my newest factory and when trying to load up today I came across the error message asking to post this problem to the forums found at the bottom of the log. please find the save attached.

0.000 2016-12-11 08:52:17; Factorio 0.14.21 (build 25327, win64, steam)
0.000 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Chris/AppData/Roaming/Factorio
0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
0.013 System info: [CPU: Intel(R) Core(TM) i7-4860HQ CPU @ 2.40GHz, 8 cores, RAM: 16302MB]
0.014 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.016 Available display adapters: 1
0.016 [0]: \\.\DISPLAY1 - Intel(R) Iris(TM) Pro Graphics 5200 {0x05, [0,0], 1920x1080, 32bit, 59Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.610 Initialised Direct3D:[0] NVIDIA GeForce GTX 980M; driver: nvd3dumx.dll 21.21.13.7570
0.613 Video memory size (dedicated video/dedicated system/shared system/available): 8154/0/8151/4088 MB
0.637 DSound: Starting _dsound_update thread
0.637 DSound: Enter _dsound_update; tid=7088
0.638 Device reset internal.
0.641 Desktop composition is active.
0.641 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.709 Loading mod core 0.0.0 (data.lua)
0.714 Loading mod base 0.14.21 (data.lua)
0.813 Checksum for core: 1291735968
0.813 Checksum for mod base: 786624017
1.111 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1481420975
1.111 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1481420899
1.214 Initial atlas bitmap size is 16384
1.217 Created atlas bitmap 16384x8536
1.567 Created atlas bitmap 4096x968
1.577 Created atlas bitmap 4096x3652
6.421 Sprites loaded
6.421 Convert atlas 4096x968 to: trilinear-filtering
6.442 Convert atlas 4096x3652 to: mipmap
6.770 Loading sounds...
8.090 Custom inputs active: 0
8.127 Factorio initialised
15.595 Loading map C:\Users\Chris\AppData\Roaming\Factorio\saves\New Factory nam.zip
15.636 Info Scenario.cpp:152: Map version 0.14.21-0
15.750 Error CrashHandler.cpp:139: Exception Code: c0000005, Address: 0x00007ff61ce73e41
ModuleBase: 0x00007ff61cd40000, ImageSize: 011ce000, RelativeAddress: 00133e41
15.750 Error CrashHandler.cpp:149: Exception Context:
rax=0000023a0a350400, rbx=0000000000000000, rcx=0000000000000000,
rdx=0000023a078065b8, rsi=0000023a6c902bb0, rdi=0000023a0a17b5d0,
rip=00007ff61ce73e41, rsp=00000054a815ea00, rbp=00000054a815ea91,
r8=0000000000000001, r9=00007ff61cd40000, r10=0000023a078065b8,
r11=0000023a6c902bb2, r12=0000000000000000, r13=0000023a6c273360,
r14=0000000000000001, r15=0000000000000000
15.750 Crashed in E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff61cd40000 - 0x00007ff61df0e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (175): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF902FF5FA7)
00007FF902FF5FA7 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF905E6DADB)
00007FF905E6DADB (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF905E55956)
00007FF905E55956 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF905E6992D)
00007FF905E6992D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF905E086D3)
00007FF905E086D3 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF905E68A4A)
00007FF905E68A4A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-skvdcq\src\map\tile.cpp (254): Tile::load
c:\cygwin64\tmp\factorio-skvdcq\src\surface\chunk.cpp (348): Chunk::load
c:\cygwin64\tmp\factorio-skvdcq\src\surface\surface.cpp (594): Surface::load
c:\cygwin64\tmp\factorio-skvdcq\src\map\map.cpp (527): Map::Map
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\scenario.cpp (159): Scenario::loadFactory
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\parallelscenarioloader.cpp (113): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9057A8364)
00007FF9057A8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF905E25E91)
00007FF905E25E91 (ntdll): (filename not available): RtlUserThreadStart
16.588 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
New Factory nam.zip
(5.92 MiB) Downloaded 115 times

posila
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Re: Factorio crashes when loading a saved game 0.14.21

Post by posila »

Hi, I can't figure out how to fix the save. Are autosaves also corrupted? Having working save as reference could help us figure out what went wrong.

posila
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Re: Factorio crashes when loading a saved game 0.14.21

Post by posila »

Managed to recover the save afterall
Attachments
38488_New Factory nam_fixed.zip
(5.49 MiB) Downloaded 112 times

Tabledoor
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Re: Factorio crashes when loading a saved game 0.14.21

Post by Tabledoor »

Thank you so much!! You Devs are Awesome! :D :D

monty1510
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Re: [posila] Factorio crashes when loading a saved game 0.14.21

Post by monty1510 »

So what is the fix here. could some one provided a little more detail. I have to feed my addiction.

Loewchen
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Re: [posila] Factorio crashes when loading a saved game 0.14.21

Post by Loewchen »

monty1510 wrote:So what is the fix here. could some one provided a little more detail. I have to feed my addiction.
Fix for what? This seems like an isolated case, if you have a similar issue make a dedicated report.

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