[13.11] Crash when loading save: "(79): SubChart::loadChartTags"

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Post Reply
EvilMushroom
Burner Inserter
Burner Inserter
Posts: 9
Joined: Fri Jun 10, 2016 8:40 pm
Contact:

[13.11] Crash when loading save: "(79): SubChart::loadChartTags"

Post by EvilMushroom »

Download save and log from links on this page
http://seanshubin.com/factorio/

Loewchen
Global Moderator
Global Moderator
Posts: 8319
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [13.11] Crash when loading save: "(79): SubChart::loadChartTags"

Post by Loewchen »

Code: Select all

   0.001 2016-07-27 23:19:25; Factorio 0.13.11 (build 23577, win64, steam)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "G:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: G:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Sean/AppData/Roaming/Factorio
   0.001 Binaries path: G:/Steam/steamapps/common/Factorio/bin
   0.015 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.016 Available display adapters: 1
   0.016  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660   {0x05, [0,0], 2560x1440, 32bit, 59Hz}
   0.016 Create display on adapter 0. Size 1280x720 at position [630, 342].
   0.066 Initialised Direct3D:[0] NVIDIA GeForce GTX 660  ; driver: nvd3dumx.dll 10.18.13.6519
   0.069     Video memory size (dedicated video/dedicated system/shared system/available): 1988/0/12286/4082 MB
   0.097 Desktop composition is active.
   0.177 Loading mod core 0.0.0 (data.lua)
   0.194 Loading mod base 0.13.11 (data.lua)
   0.339 Checksum for core: 3471280900
   0.339 Checksum for mod base: 2556737699
   0.870 Initial atlas bitmap size is 16384
   0.872 Created atlas bitmap 16384x6373
   1.154 Created atlas bitmap 4096x968
   9.045 Sprites loaded
   9.045 Convert atlas 4096x968 to: trilinear-filtering 
   9.340 Loading sounds...
  11.042 Custom inputs active: 0
  11.083 Factorio initialised
  14.934 Loading map C:/Users\Sean\AppData\Roaming\Factorio\saves\d-current.zip
  14.994 Info Scenario.cpp:127: Map version 0.13.10-6
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-dmsbve\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-dmsbve\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-dmsbve\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-dmsbve\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-dmsbve\src\util\crashhandler.cpp (169): CrashHandler::NewHandler
d:\th\minkernel\crts\ucrt\src\appcrt\heap\new_handler.cpp (79): _callnewh
f:\dd\vctools\crt\vcstartup\src\heap\new_scalar.cpp (24): operator new
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xmemory0 (625): std::allocator<WireConnectionDefinition>::allocate
c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector (1625): std::vector<ChartTag,std::allocator<ChartTag> >::_Reallocate
c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector (1141): std::vector<ChartTag,std::allocator<ChartTag> >::resize
c:\cygwin64\tmp\factorio-dmsbve\src\chart\subchart.cpp (79): SubChart::loadChartTags
c:\cygwin64\tmp\factorio-dmsbve\src\chart\chart.cpp (95): Chart::Chart
c:\cygwin64\tmp\factorio-dmsbve\src\force\forcedata.cpp (125): ForceData::ForceData
c:\cygwin64\tmp\factorio-dmsbve\src\force\forcemanager.cpp (53): ForceManager::load
c:\cygwin64\tmp\factorio-dmsbve\src\map\map.cpp (439): Map::Map
c:\cygwin64\tmp\factorio-dmsbve\src\scenario\scenario.cpp (134): Scenario::loadFactory
c:\cygwin64\tmp\factorio-dmsbve\src\scenario\parallelscenarioloader.cpp (58): ParallelScenarioLoader::doLoad
c:\boost_1_61_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7C6374373)
00007FF7C6374373 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEDFB8102)
00007FFDEDFB8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF07CC5B4)
00007FFDF07CC5B4 (ntdll): (filename not available): RtlUserThreadStart
  15.805 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [13.11] Crash when loading save: "(79): SubChart::loadChartTags"

Post by Rseding91 »

The map looks to be corrupt. Do you know how it got in that state? I've never seen this kind of corruption on a save before. Do you have a save before this happened?
If you want to get ahold of me I'm almost always on Discord.

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [13.11] Crash when loading save: "(79): SubChart::loadChartTags"

Post by posila »

The ZIP file is corrupted and cannot be unpacked. I am not sure if it is something in our code, or if it got corrupted after it got saved.

Post Reply

Return to “1 / 0 magic”