[0.13.3] Specific autosave file makes load screen crash

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Kanddak
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[0.13.3] Specific autosave file makes load screen crash

Post by Kanddak »

I was playing around in sandbox mode and decided to revert something I'd tried. I paused, clicked "load game", and the game crashed and produced this log:

Code: Select all

   0.001 2016-07-02 23:34:50; Factorio 0.13.3 (build 22991, mac, alpha)
   0.001 Operating system: Mac OS X 10.7.5
   0.001 Program arguments: "/Applications/Games/factorio 0.13.3.app" 
   0.001 Read data path: /Applications/Games/factorio 0.13.3.app/Contents/data
   0.001 Write data path: /Users/redacted/Library/Application Support/factorio
   0.001 Binaries path: /Applications
   0.047 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: all] [Light scale: 10%] [Screen: 255] [DXT: false]
   0.055 Available display adapters: 2
   0.055  [0]: resolution 1920x1200px at [0,0]
   0.055  [1]: resolution 1280x800px at [1920,-412]
   0.055 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.195 Initialised OpenGL:[0] Intel HD Graphics 3000 OpenGL Engine; driver: 2.1 APPLE-7.32.12
   0.716 Loading mod core 0.0.0 (data.lua)
   0.721 Loading mod base 0.13.3 (data.lua)
   0.850 Checksum for core: 714099156
   0.850 Checksum for mod base: 3065127710
   1.567 Initial atlas bitmap size is 8192
   1.570 Created atlas bitmap 8192x7882
   1.570 Created atlas bitmap 4096x912
  13.415 Sprites loaded
  13.415 Convert atlas 4096x912 to: trilinear-filtering 
  13.514 Loading sounds...
  15.324 Custom inputs active: 0
  15.383 Factorio initialised
  19.932 Loading map /Users/redacted/Library/Application Support/factorio/saves/_autosave3.zip
  19.981 Info Scenario.cpp:129: Map version 0.13.3-1
  20.662 Checksum for script /Users/redacted/Library/Application Support/factorio/temp/currently-playing/control.lua: 3855285587
  42.756 Loading map /Users/redacted/Library/Application Support/factorio/saves/sandbox2016-07-02.zip
  43.126 Info Scenario.cpp:129: Map version 0.13.3-1
  43.763 Checksum for script /Users/redacted/Library/Application Support/factorio/temp/currently-playing/control.lua: 3855285587
 593.544 Loading map /Users/redacted/Library/Application Support/factorio/saves/sandbox2016-07-02.zip
 593.567 Info Scenario.cpp:129: Map version 0.13.3-1
 594.161 Checksum for script /Users/redacted/Library/Application Support/factorio/temp/currently-playing/control.lua: 3855285587
 617.978 Loading map /Users/redacted/Library/Application Support/factorio/saves/sandbox2016-07-02.zip
 618.012 Info Scenario.cpp:129: Map version 0.13.3-1
 618.589 Checksum for script /Users/redacted/Library/Application Support/factorio/temp/currently-playing/control.lua: 3855285587
Factorio crashed. Generating symbolized stacktrace, please wait ...
1449.577 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0  0x1005ac1d2
#1  0x1005a57e9
#2  0x1005a577e
#3  0x7fff9411ccfa
#4  0x1
#5  0x7fff940bba7a
#6  0x7fff8d2b67bc
#7  0x7fff8d2b3fcf
#8  0x7fff8beac1cd
#9  0x7fff9641cc4f
#10 0x1005cbedb
#11 0x1004c3108
#12 0x100062b92
#13 0x1002b6fee
#14 0x1002aa2e7
#15 0x100336f38
#16 0x100335d5a
#17 0x100350629
#18 0x100957a1d
#19 0x1003504ac
#20 0x100335651
#21 0x1003353a8
#22 0x10004a5c2
#23 0x10003b0a2
#24 0x100428e33
#25 0x100422fa6
#26 0x1004216f7
#27 0x100a194a7
#28 0x7fff9657a72a
#29 0x7fff9657a6a2
#30 0x7fff940c88bf
#31 0x7fff940cbb75
1449.990 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

1449.990 Error CrashHandler.cpp:85: Map tick at moment of crash: 181128
1449.990 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
I reopened the game to try to get back to playing, but when I clicked "load game" in the main menu, the game crashed a second time and produced this log:

Code: Select all

   0.001 2016-07-02 23:59:31; Factorio 0.13.3 (build 22991, mac, alpha)
   0.001 Operating system: Mac OS X 10.7.5
   0.001 Program arguments: "/Applications/Games/factorio 0.13.3.app" "-psn_0_9439488" 
   0.001 Read data path: /Applications/Games/factorio 0.13.3.app/Contents/data
   0.001 Write data path: /Users/redacted/Library/Application Support/factorio
   0.001 Binaries path: /Applications
   0.017 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: all] [Light scale: 10%] [Screen: 255] [DXT: false]
   0.026 Available display adapters: 2
   0.026  [0]: resolution 1920x1200px at [0,0]
   0.026  [1]: resolution 1280x800px at [1920,-412]
   0.026 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.126 Initialised OpenGL:[0] Intel HD Graphics 3000 OpenGL Engine; driver: 2.1 APPLE-7.32.12
   0.318 Loading mod core 0.0.0 (data.lua)
   0.322 Loading mod base 0.13.3 (data.lua)
   0.412 Checksum for core: 714099156
   0.412 Checksum for mod base: 3065127710
   0.938 Initial atlas bitmap size is 8192
   0.941 Created atlas bitmap 8192x7882
   0.941 Created atlas bitmap 4096x912
  12.381 Sprites loaded
  12.381 Convert atlas 4096x912 to: trilinear-filtering 
  12.488 Loading sounds...
  14.247 Custom inputs active: 0
  14.302 Factorio initialised
Factorio crashed. Generating symbolized stacktrace, please wait ...
  19.056 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0  0x1005ac1d2
#1  0x1005a57e9
#2  0x1005a577e
#3  0x7fff9411ccfa
#4  0x1
#5  0x7fff940bba7a
#6  0x7fff8d2b67bc
#7  0x7fff8d2b3fcf
#8  0x7fff8beac1cd
#9  0x7fff9641cc4f
#10 0x1005cbedb
#11 0x1004c3108
#12 0x100062b92
#13 0x1002b6fee
#14 0x1002aa2e7
#15 0x100336f38
#16 0x100335d5a
#17 0x100350629
#18 0x100957a1d
#19 0x1003504ac
#20 0x100335651
#21 0x1003353a8
#22 0x10004a5c2
#23 0x10003b0a2
#24 0x100428e33
#25 0x100422fa6
#26 0x1004216f7
#27 0x100a194a7
#28 0x7fff9657a72a
#29 0x7fff9657a6a2
#30 0x7fff940c88bf
#31 0x7fff940cbb75
  19.508 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

  19.508 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
After this I had a repeatable crash every time I opened the game and tried to load. I removed the most recent autosave file from my saves folder and the crashing stopped. I put the file back and the crashing resumed. Here is the offending file: https://www.dropbox.com/s/1h5xd9j5fw1vj ... 2.zip?dl=0

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TruePikachu
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Re: [0.13.3] Specific autosave file makes load screen crash

Post by TruePikachu »

Duplicate of 27396.
Last edited by TruePikachu on Sun Jul 03, 2016 2:30 pm, edited 1 time in total.

Loewchen
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Re: [0.13.3] Specific autosave file makes load screen crash

Post by Loewchen »

With what version of the game was the map in the save file originally created?
TruePikachu wrote:Duplicate of 27396.
Don't think so, that is an UI issue w/o crash.

Kanddak
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Re: [0.13.3] Specific autosave file makes load screen crash

Post by Kanddak »

Loewchen wrote:With what version of the game was the map in the save file originally created?
I generated the map in 0.13.3 last night.

After I saving a newer save and then putting the bad file back in the saves folder, the game doesn't crash upon clicking the load button, only upon selecting the bad file in the loading screen; so the original crashing was because the bad file was selected by default when it was newest.
TruePikachu wrote:Duplicate of 27396.
No, I can follow the instructions to reproduce that one, and the bad behavior in that case is different and not a crash.

Selvek
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Re: [0.13.3] Specific autosave file makes load screen crash

Post by Selvek »

I have a similar issue. The game crashes when I try to load any of the three autosaves. It displays the normal text "loading map _autosave2", the loading bar reaches full, and then it crashes.

All other saves seem to work fine - sadly they are a few hours old :(

The saves were created in 0.13.0 and the crash occurs in both 0.13.0 and 0.13.4.

Code: Select all

   0.002 2016-07-03 10:04:13; Factorio 0.13.4 (build 23025, win64, steam)
   0.002 Operating system: Windows 10 
   0.002 Program arguments: "F:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: F:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Eric/AppData/Roaming/Factorio
   0.003 Binaries path: F:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.033 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.036 Available display adapters: 1
   0.036  [0]: \\.\DISPLAY1 - AMD Radeon HD 8760 {0x8000005, [0,0], 1440x900, 32bit, 60Hz}
   0.037 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.425 Initialised OpenGL:[0] AMD Radeon HD 8760; driver: 4.5.13399 Compatibility Profile Context 15.200.1065.0
   0.463 Desktop composition is active.
   0.635 Loading mod core 0.0.0 (data.lua)
   0.645 Loading mod base 0.13.4 (data.lua)
   0.850 Checksum for core: 714099156
   0.850 Checksum for mod base: 3065127710
  14.635 Initial atlas bitmap size is 16384
  14.639 Created atlas bitmap 16384x6369
  14.639 Created atlas bitmap 4096x968
  32.403 Sprites loaded
  32.403 Convert atlas 4096x968 to: trilinear-filtering 
  32.439 Loading sounds...
  34.503 Custom inputs active: 0
  34.559 Factorio initialised
  37.767 Loading map C:/Users\Eric\AppData\Roaming\Factorio\saves\_autosave2.zip
  37.864 Info Scenario.cpp:129: Map version 0.13.0-93
  39.112 Error CrashHandler.cpp:108: Exception Code: c0000005, Address: 00007FF7BF65A0A7
  39.112 Error CrashHandler.cpp:118: Exception Context:
rax=0000000000000000, rbx=000000bb182fca50, rcx=000002636d234340,
rdx=000000bb182fca01, rsi=000002636ccc7a20, rdi=000002636d234240,
rip=00007ff7bf65a0a7, rsp=000000bb182fca30, rbp=000000bb182fcac9,
 r8=0000000000000103,  r9=0000000019930520, r10=0000000000000000,
r11=0000000000000064, r12=0000000000000000, r13=0000000000000000,
r14=0000000000000001, r15=0000026303271c20
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-gv9yse\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-gv9yse\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-gv9yse\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-gv9yse\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-gv9yse\src\util\crashhandler.cpp (128): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF28187E1E)
00007FFF28187E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9FD998)
00007FFF2B9FD998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9E5B26)
00007FFF2B9E5B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9F9AFD)
00007FFF2B9F9AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B984FE9)
00007FFF2B984FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9F8C0A)
00007FFF2B9F8C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-gv9yse\src\rail\train.cpp (355): Train::destroy
c:\cygwin64\tmp\factorio-gv9yse\src\rail\train.cpp (341): Train::~Train
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7BFA57684)
00007FF7BFA57684 (Factorio): (filename not available): Train::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-gv9yse\src\rail\trainmanager.cpp (225): TrainManager::~TrainManager
c:\cygwin64\tmp\factorio-gv9yse\src\map\map.cpp (924): Map::~Map
c:\cygwin64\tmp\factorio-gv9yse\src\scenario\scenario.cpp (701): Scenario::~Scenario
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1396): std::unique_ptr<Scenario,std::default_delete<Scenario> >::~unique_ptr<Scenario,std::default_delete<Scenario> >
f:\dd\vctools\crt\vcruntime\src\eh\amd64\handlers.asm (50): _CallSettingFrame
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1113): __FrameUnwindToState
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (149): __FrameUnwindToEmptyState
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (396): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.c (101): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9F9B7D)
00007FFF2B9F9B7D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B98595C)
00007FFF2B98595C (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (481): _UnwindNestedFrames
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1262): CatchIt
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (679): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.c (101): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9F9AFD)
00007FFF2B9F9AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B984FE9)
00007FFF2B984FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B986C94)
00007FFF2B986C94 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF28131F28)
00007FFF28131F28 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-gv9yse\src\util\targetdeserialiser.cpp (15): TargetDeserialiser::getTarget
c:\cygwin64\tmp\factorio-gv9yse\src\util\targetdeserialiser.cpp (58): TargetDeserialiser::loadRegisteredReferences
c:\cygwin64\tmp\factorio-gv9yse\src\map\map.cpp (678): Map::setupEntities
c:\cygwin64\tmp\factorio-gv9yse\src\scenario\scenario.cpp (197): Scenario::loadFactory
c:\cygwin64\tmp\factorio-gv9yse\src\scenario\parallelscenarioloader.cpp (58): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7BFDD0FF3)
00007FF7BFDD0FF3 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B068102)
00007FFF2B068102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9AC5B4)
00007FFF2B9AC5B4 (ntdll): (filename not available): RtlUserThreadStart
  40.631 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Rseding91
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Re: [0.13.3] Specific autosave file makes load screen crash

Post by Rseding91 »

Selvek wrote:I have a similar issue. The game crashes when I try to load any of the three autosaves. It displays the normal text "loading map _autosave2", the loading bar reaches full, and then it crashes.

All other saves seem to work fine - sadly they are a few hours old :(

The saves were created in 0.13.0 and the crash occurs in both 0.13.0 and 0.13.4.

Code: Select all

   0.002 2016-07-03 10:04:13; Factorio 0.13.4 (build 23025, win64, steam)
   0.002 Operating system: Windows 10 
   0.002 Program arguments: "F:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: F:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Eric/AppData/Roaming/Factorio
   0.003 Binaries path: F:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.033 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.036 Available display adapters: 1
   0.036  [0]: \\.\DISPLAY1 - AMD Radeon HD 8760 {0x8000005, [0,0], 1440x900, 32bit, 60Hz}
   0.037 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.425 Initialised OpenGL:[0] AMD Radeon HD 8760; driver: 4.5.13399 Compatibility Profile Context 15.200.1065.0
   0.463 Desktop composition is active.
   0.635 Loading mod core 0.0.0 (data.lua)
   0.645 Loading mod base 0.13.4 (data.lua)
   0.850 Checksum for core: 714099156
   0.850 Checksum for mod base: 3065127710
  14.635 Initial atlas bitmap size is 16384
  14.639 Created atlas bitmap 16384x6369
  14.639 Created atlas bitmap 4096x968
  32.403 Sprites loaded
  32.403 Convert atlas 4096x968 to: trilinear-filtering 
  32.439 Loading sounds...
  34.503 Custom inputs active: 0
  34.559 Factorio initialised
  37.767 Loading map C:/Users\Eric\AppData\Roaming\Factorio\saves\_autosave2.zip
  37.864 Info Scenario.cpp:129: Map version 0.13.0-93
  39.112 Error CrashHandler.cpp:108: Exception Code: c0000005, Address: 00007FF7BF65A0A7
  39.112 Error CrashHandler.cpp:118: Exception Context:
rax=0000000000000000, rbx=000000bb182fca50, rcx=000002636d234340,
rdx=000000bb182fca01, rsi=000002636ccc7a20, rdi=000002636d234240,
rip=00007ff7bf65a0a7, rsp=000000bb182fca30, rbp=000000bb182fcac9,
 r8=0000000000000103,  r9=0000000019930520, r10=0000000000000000,
r11=0000000000000064, r12=0000000000000000, r13=0000000000000000,
r14=0000000000000001, r15=0000026303271c20
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-gv9yse\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-gv9yse\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-gv9yse\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-gv9yse\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-gv9yse\src\util\crashhandler.cpp (128): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF28187E1E)
00007FFF28187E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9FD998)
00007FFF2B9FD998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9E5B26)
00007FFF2B9E5B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9F9AFD)
00007FFF2B9F9AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B984FE9)
00007FFF2B984FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9F8C0A)
00007FFF2B9F8C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-gv9yse\src\rail\train.cpp (355): Train::destroy
c:\cygwin64\tmp\factorio-gv9yse\src\rail\train.cpp (341): Train::~Train
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7BFA57684)
00007FF7BFA57684 (Factorio): (filename not available): Train::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-gv9yse\src\rail\trainmanager.cpp (225): TrainManager::~TrainManager
c:\cygwin64\tmp\factorio-gv9yse\src\map\map.cpp (924): Map::~Map
c:\cygwin64\tmp\factorio-gv9yse\src\scenario\scenario.cpp (701): Scenario::~Scenario
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1396): std::unique_ptr<Scenario,std::default_delete<Scenario> >::~unique_ptr<Scenario,std::default_delete<Scenario> >
f:\dd\vctools\crt\vcruntime\src\eh\amd64\handlers.asm (50): _CallSettingFrame
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1113): __FrameUnwindToState
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (149): __FrameUnwindToEmptyState
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (396): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.c (101): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9F9B7D)
00007FFF2B9F9B7D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B98595C)
00007FFF2B98595C (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (481): _UnwindNestedFrames
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1262): CatchIt
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (679): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.c (101): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9F9AFD)
00007FFF2B9F9AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B984FE9)
00007FFF2B984FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B986C94)
00007FFF2B986C94 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF28131F28)
00007FFF28131F28 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-gv9yse\src\util\targetdeserialiser.cpp (15): TargetDeserialiser::getTarget
c:\cygwin64\tmp\factorio-gv9yse\src\util\targetdeserialiser.cpp (58): TargetDeserialiser::loadRegisteredReferences
c:\cygwin64\tmp\factorio-gv9yse\src\map\map.cpp (678): Map::setupEntities
c:\cygwin64\tmp\factorio-gv9yse\src\scenario\scenario.cpp (197): Scenario::loadFactory
c:\cygwin64\tmp\factorio-gv9yse\src\scenario\parallelscenarioloader.cpp (58): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7BFDD0FF3)
00007FF7BFDD0FF3 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B068102)
00007FFF2B068102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2B9AC5B4)
00007FFF2B9AC5B4 (ntdll): (filename not available): RtlUserThreadStart
  40.631 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Created as in brand new map in 0.13.0 or loaded a 0.12 map in 0.13.0 and saved it in 0.13.0?
If you want to get ahold of me I'm almost always on Discord.

Selvek
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Re: [0.13.3] Specific autosave file makes load screen crash

Post by Selvek »

The game was originally from version 12, upgraded to 13.0 a few days before the crash.

Rseding91
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Re: [0.13.3] Specific autosave file makes load screen crash

Post by Rseding91 »

Load the original 0.12 save in 0.13.1 or later and it should work.

There's a very high chance the map was corrupt by loading it and saving it in 0.13.0.
If you want to get ahold of me I'm almost always on Discord.

Selvek
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Re: [0.13.3] Specific autosave file makes load screen crash

Post by Selvek »

There are several saves that work fine that were created after the translation to 0.13.0 It's just the most recent 3 autosaves that are corrupted.

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Klonan
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Re: [0.13.3] Specific autosave file makes load screen crash

Post by Klonan »

If the save game has become corrupted there is nothing we can do,

That is the risk of playing on the earliest experimental updates

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