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[1.1.110] Crash after mod creates 300'000 log entries

Posted: Fri Aug 30, 2024 4:12 pm
by PPC
Hey

Here's a small bug report; I was debugging a mod (attached) using serpent print in log files.
I suspect something with accessing the log file

First occurrence
- mod under dev is a local fork of nixie tubes 1.1.5 : adding support for color coding. Mod is provided for debug, open source but it's anything but stable
-- latest change was commenting out many log() calls
- log file (and mod source) is being monitored by up to date sublime text, that reloads pretty often. It seems
- Load save file (that uses many mods to mirror a gameplay). Relevant mods are gbd-nixie (under development) and SE that provides additional signals for colors
- build a few entities manually for stressing the debug, according to screenshot
- attempt to set an arithmetic combinator (see screenshot)
- for some reason, sublime text took unexpectedly long time to load the log file
- factorio crashes


Attchments : https://drive.filen.io/d/b27d1f45-8945- ... UFNIlEGqBR
- save game
- mod under dev
- screenshot at crash time
- factorio log
- mods list and config

Re: [1.1.110] Crash after mod creates 300'000 log entries

Posted: Fri Aug 30, 2024 4:39 pm
by PPC
Some more details:

- Could not reproduce
- During this debug session, I had much larger log files (Cant remember if that was 1.2M or 12M entries, but much larger). They were painful to load so I restarted the game when it was too big

If it's linked with the log file, it's probably not size only.

Re: [1.1.110] Crash after mod creates 300'000 log entries

Posted: Sat Aug 31, 2024 9:05 pm
by Rseding91
Unfortunately the log file also doesn't show anything interesting in the stack trace (it's essentially empty)