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[1.1.82] Crash in lua

Posted: Mon May 22, 2023 9:01 pm
by kryojenik
On a dedicated server (Windows 10 - GTX Gaming)

Running 1.1.82 with several mods (K2 SE and several others). I've had a couple of crashes this morning immediately after an auto-save. The most recent logs and dump file are attached. Not sure what other information is needed.

Exerpt from log file

2228.219 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
2229.386 Info AppManagerStates.cpp:1917: Saving finished
2249.372 Error CrashHandler.cpp:635: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...

Re: [1.1.82] Crash in lua

Posted: Tue May 23, 2023 8:44 am
by Rseding91
Thanks for the report. Based off where it's crashing it makes me suspect system instability and memory corruption due to that.

Do you have any reliable way to reproduce the crash? Something like "Load the save, let it run for 1 minute 43 seconds and it will crash"?

Re: [1.1.82] Crash in lua

Posted: Tue May 23, 2023 2:32 pm
by kryojenik
You may be right. I was just seting up GTX to give them a try. Didn't capture the first crash. In the 24 hrs since then I have have had a few _different_ issues. I'll load this back up on a different service and see what happens.

Re: [1.1.82] Crash in lua

Posted: Wed May 24, 2023 4:44 pm
by kryojenik
I have several hours (and auto-saves) hosting the game on another service without issue. As you suggested, I think the hosting service may have been having issues. Thanks for the analysys of the dump, and sorry for the goose chase.

-Kryo