[1.1.41] Crash: "Error DrawCommandBatch.cpp:650: Failed to get buffer for 4 vertices"

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Willivan0706
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Oct 02, 2021 2:47 am
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[1.1.41] Crash: "Error DrawCommandBatch.cpp:650: Failed to get buffer for 4 vertices"

Post by Willivan0706 »

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0.001 2021-10-01 14:12:19; Factorio 1.1.41 (build 58972, win64, steam)
   0.001 Operating system: Windows 10 (build 19042) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Willivan0706/AppData/Roaming/Factorio [530567/956765MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: Intel(R) Core(TM) i9-10885H CPU @ 2.40GHz, 16 cores, RAM: 10365/32528 MB, page: 13699/37392 MB, virtual: 4347/134217727 MB, extended virtual: 0 MB]
   0.013 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.024 Available displays: 1
   0.024  [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 1920x1080, 32bit, 300Hz}
   0.598 Initialised OpenGL:[0] NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2; driver: 3.3.0 NVIDIA 471.41
   0.598   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.598   [Version] 3.3
   0.600 Graphics settings preset: very-high
   0.600   Dedicated video memory size 8192 MB
   0.660 Desktop composition is active.
   0.660 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.660                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:100,C:-57,S:120]
   1.529 DSound: Starting _dsound_update thread
   1.530 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   1.530 DSound: Enter _dsound_update; tid=90296
   2.712 Logitech LED Controller initialized.
   2.877 Loading mod core 0.0.0 (data.lua)
   3.124 Loading mod base 1.1.41 (data.lua)
   3.509 Loading mod base 1.1.41 (data-updates.lua)
   3.671 Checksum for core: 3952690221
   3.671 Checksum of base: 3501276965
   3.952 Prototype list checksum: 3034860339
   3.996 Loading sounds...
   4.622 Info PlayerData.cpp:73: Local player-data.json unavailable
   4.622 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1633077225
   4.786 Initial atlas bitmap size is 16384
   4.819 Created atlas bitmap 16384x16372 [none]
   4.821 Created atlas bitmap 16384x13056 [none]
   4.822 Created atlas bitmap 8192x4188 [decal]
   4.822 Created atlas bitmap 16384x5568 [low-object]
   4.822 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.823 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   4.823 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   4.823 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   4.823 Created atlas bitmap 4096x3104 [mipmap]
   4.823 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.823 Created atlas bitmap 8192x1496 [alpha-mask]
   4.826 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
   4.826 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
   4.826 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   4.840 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   7.802 Parallel Sprite Loader initialized (threads: 15)
  13.013 Sprites loaded
  13.030 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  13.035 Generated mipmaps (3) for atlas [4] of size 8192x4448   
  13.081 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  13.089 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  13.095 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  13.125 Generated mipmaps (3) for atlas [8] of size 4096x3104   
  13.147 Generated mipmaps (5) for atlas [9] of size 8192x2240   
  13.151 Generated mipmaps (3) for atlas [12] of size 8192x2336   
  13.155 Custom mipmaps uploaded.
  13.420 Factorio initialised
  13.441 Steam Storage Quota: 4675/4768
  15.050 Loading map C:\Users\Willivan0706\AppData\Roaming\Factorio\saves\Sixburgh.zip: 17559907 bytes.
  15.131 Loading level.dat: 48352137 bytes.
  15.135 Info Scenario.cpp:198: Map version 1.1.41-0
  16.251 Loading blueprint storage: Local timestamp 1633068027, Cloud timestamp 1633068029
  16.273 Loading script.dat: 1182 bytes.
  16.279 Checksum for script C:/Users/Willivan0706/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 694211064
 180.581 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
 181.036 Info AppManagerStates.cpp:1938: Saving finished
 481.664 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
 482.113 Info AppManagerStates.cpp:1938: Saving finished
 782.664 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
 783.121 Info AppManagerStates.cpp:1938: Saving finished
1083.315 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
1083.747 Info AppManagerStates.cpp:1938: Saving finished
1383.747 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
1384.179 Info AppManagerStates.cpp:1938: Saving finished
1684.164 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
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1985.035 Info AppManagerStates.cpp:1938: Saving finished
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4688.414 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
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5890.146 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
5890.564 Info AppManagerStates.cpp:1938: Saving finished
6190.564 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
6191.000 Info AppManagerStates.cpp:1938: Saving finished
6490.996 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
6491.514 Info AppManagerStates.cpp:1938: Saving finished
6792.497 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
6792.934 Info AppManagerStates.cpp:1938: Saving finished
7092.930 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
7093.350 Info AppManagerStates.cpp:1938: Saving finished
7393.347 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
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7828.426 Info AppManagerStates.cpp:1938: Saving finished
8128.413 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
8128.872 Info AppManagerStates.cpp:1938: Saving finished
8534.363 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
8534.793 Info AppManagerStates.cpp:1938: Saving finished
8834.780 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
8835.221 Info AppManagerStates.cpp:1938: Saving finished
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9135.656 Info AppManagerStates.cpp:1938: Saving finished
9435.646 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
9436.129 Info AppManagerStates.cpp:1938: Saving finished
Factorio crashed. Generating symbolized stacktrace, please wait ...
ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 00007FF7B13B4C6C)
ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 00007FF7B13B4C6C)
ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 00007FF7B13B4C6C)
00007FF7B13B4C6C ((module-name not available)): (filename not available): (function-name not available)
ERROR: StackWalk64, GetLastError: 0 (Address: 00007FF7B13B4C6C)
Stack trace logging done
18340.612 Error DrawCommandBatch.cpp:650: Failed to get buffer for 4 vertices.
Logger::writeStacktrace skipped.
18340.612 Error CrashHandler.cpp:189: Map tick at moment of crash: 29595577
18340.807 Info CrashHandler.cpp:309: Executable CRC: 3164524790
18340.807 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
30789.854 Uploading log file
30790.573 Error CrashHandler.cpp:260: Heap validation: success.
30790.574 Creating crash dump.
30790.962 CrashDump success

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [1.1.41] Crash: "Error DrawCommandBatch.cpp:650: Failed to get buffer for 4 vertices"

Post by posila »

Thanks for the report.
This error should never happen, and I can't explain why it did.

Were you AFK when the crash happened? The last autosave before the crash heppened 2.6 hours after launching the game, and next thing that happened was the crash another 2.5 hours later.

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