[posila] [1.1.6] Crash: GameWorldPipelineState::setTextures

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Post Reply
jasefacekhs
Burner Inserter
Burner Inserter
Posts: 6
Joined: Thu Sep 29, 2016 12:22 am
Contact:

[posila] [1.1.6] Crash: GameWorldPipelineState::setTextures

Post by jasefacekhs »

I don't know what you need here, but I was just placing down some boilers and steam machines when it crashed. It crashed a second time when I was making some landfill after relaunching.
Attachments
_autosave3.zip
(2.63 MiB) Downloaded 4 times
factorio-current.log
(8.17 KiB) Downloaded 18 times

posila
Factorio Staff
Factorio Staff
Posts: 4887
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [posila] [1.1.6] Crash: GameWorldPipelineState::setTextures

Post by posila »

Thanks for the report.
Unfortunatelly, I have no idea why this crash would happen. It's final part of rendering logic, that is independent on what is happening in the game, uses resources that are allocated at the startup at the game, so there is no reason for it to work for a while and then crash.
I also checked that we have recoded only 3 crashes with this stacktrace since 1.0.0 (including), so I am moving this to 1/0 Magic.

Post Reply

Return to “1 / 0 magic”

Who is online

Users browsing this forum: No registered users