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Do we have somewhere to store utility mods?

Posted: Mon Jan 05, 2015 3:27 am
by starholme
I'm working on a generator framework mod, and it's useless as a standalone. It only has meaning when required by other mods.

Where does it belong?

Re: Do we have somewhere to store utility mods?

Posted: Mon Jan 05, 2015 11:56 am
by Choumiko
I've been thinking about this recently too, but more in terms of a single thread for little code snippets/best practices (e.g. how to properly initialize glob, gui etc. taking SP/MP, mod toggling into account), this would have been discussion.
Your's should be either in it's own subforum (Modding Frameworks?) or in discussion and maybe stickied?

Generator means for energy production right? I'd prefer a gui framework right now :)

Re: Do we have somewhere to store utility mods?

Posted: Mon Jan 05, 2015 2:42 pm
by starholme
Yeah, it's for energy production from liquids without having to write all the glue code to move fluids around, spawn hidden pipes, etc. GUI? You are on your own there. I hate working on GUI stuff ;)

Re: Do we have somewhere to store utility mods?

Posted: Mon Jan 05, 2015 2:51 pm
by Choumiko
starholme wrote:GUI? You are on your own there. I hate working on GUI stuff ;)
That's exactly the reason why i asked :lol: The sad thing is my mod is more or less useless without a ui, except you want to save the game, edit the lua, load the game whenever you change something.