Breaking mod API changes with version 0.17.35 (planned release on Thursday)

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Bilka
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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Post by Bilka »

Koub wrote:
Thu May 09, 2019 9:32 am
I could have created the sticky you required, but right now, there's nothing I can warn about, there are no mod breaking changes annouced for a future release of Factorio.
I could have stickied this one, but ... that would have been too late :)
Isn't this already stickied or did I mess something up?
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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Post by Koub »

Oh yeah, I didn't even watch :) I think what was asked is a unique persistant locked thread that announces future mod breaking changes (without discussions underneath).
Modders would subscribe to this topic and get a notification only when a new post - by the devs - would announce new changes.
Koub - Please consider English is not my native language.

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H8UL
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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Post by H8UL »

Koub wrote:
Thu May 09, 2019 9:32 am
H8UL wrote:
Thu May 09, 2019 8:50 am
Please excuse the pestering -- but wasn't sure if any forum mods had seen my suggestion?
I could have created the sticky you required, but right now, there's nothing I can warn about, there are no mod breaking changes annouced for a future release of Factorio.
I could have stickied this one, but ... that would have been too late :)
No worries! As the old Italian proverb, "nessuna nuova buona nuova", no news is good news :D
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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Post by Bilka »

Koub wrote:
Thu May 09, 2019 9:42 am
I think what was asked is a unique persistant locked thread that announces future mod breaking changes (without discussions underneath).
Modders would subscribe to this topic and get a notification only when a new post - by the devs - would announce new changes.
I added the topic, but it is a bit weird to have such an empty topic :p
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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steinio
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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Post by steinio »

I feel well informed now, thank you :D

I bet even with the new sticky someone will complain about informing to late - so what...
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H8UL
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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Post by H8UL »

steinio wrote:
Thu May 09, 2019 3:28 pm
I feel well informed now, thank you :D

I bet even with the new sticky someone will complain about informing to late - so what...
I won't be able to complain at least :D

Thanks Bilka!
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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Post by steinerrr »

The API changes are a complete pain.
Can you please make beta 0.17.31 permanently available for downloading so it never gets phased out?

It will take me 3 days to fix all of the API changes you've done otherwise.

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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Post by eradicator »

With all the negativity around let me say: Thank you!
I welcome any change that makes the mod api more consistent in it's naming of things.
Next on my wishlist: rename runtime "global" to "savedata" :mrgreen: .

(And i'll take the opportunity to linke to an old related interface request :p)
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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Post by Qon »

Bilka wrote:
Thu May 09, 2019 10:29 am
Koub wrote:
Thu May 09, 2019 9:42 am
I think what was asked is a unique persistant locked thread that announces future mod breaking changes (without discussions underneath).
Modders would subscribe to this topic and get a notification only when a new post - by the devs - would announce new changes.
I added the topic, but it is a bit weird to have such an empty topic :p
Thanks for making that. <3

It's not weird. Now I can subscribe to it before the news are out, which is the entire point. If it didn't start out empty it would start after it is needed, late, which is the worst timing for a heads up warning system. ;)

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