thorium behaviour in realistic reactors

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ownlyme
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thorium behaviour in realistic reactors

Post by ownlyme »

just found a new fuel cell type in MadClown01's AngelBob Nuclear Extension, the Thorium Fuel cell
i already have custom curves for uranium, plutonium and mox in my mod so i wanna give that its own curve too.
I just have no idea how that one could behave, so i'm looking for ideas...
These are the existing curves:
ownly_uranium.png
ownly_uranium.png (84.79 KiB) Viewed 612 times
ownly_plutonium.png
ownly_plutonium.png (97.19 KiB) Viewed 612 times
ownly_mox.png
ownly_mox.png (99.45 KiB) Viewed 612 times
Would really appreciate it.
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance

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bobingabout
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Re: thorium behaviour in realistic reactors

Post by bobingabout »

All I know is that Mad Clown made a mod to fill a hole in the mod packs, I add thorium ore as an option, but didn't do anything with it (yet)

All I can really suggest is that you google or wiki thorium reactors, or breeding reactors.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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