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0.17 spillage logic and LuaSurface.spill_item_stack

Posted: Wed Oct 31, 2018 10:20 am
by H8UL
Quick question to devs. In FFF-256 The Little Things 3 -- https://www.factorio.com/blog/post/fff-256 -- it was revealed that the spill logic has been tweaked to avoid belts. What I'm wondering is if this change applies to LuaSurface.spill_item_stack?

Re: 0.17 spillage logic and LuaSurface.spill_item_stack

Posted: Thu Nov 01, 2018 1:52 pm
by Bilka
H8UL wrote:
Wed Oct 31, 2018 10:20 am
it was revealed that the spill logic has been tweaked to avoid belts. What I'm wondering is if this change applies to LuaSurface.spill_item_stack?
Yes, it does.

Re: 0.17 spillage logic and LuaSurface.spill_item_stack

Posted: Fri Nov 02, 2018 3:58 pm
by H8UL
Bilka wrote:
Thu Nov 01, 2018 1:52 pm
H8UL wrote:
Wed Oct 31, 2018 10:20 am
it was revealed that the spill logic has been tweaked to avoid belts. What I'm wondering is if this change applies to LuaSurface.spill_item_stack?
Yes, it does.
Thanks!

Re: 0.17 spillage logic and LuaSurface.spill_item_stack

Posted: Tue Feb 12, 2019 1:03 am
by MewMew
Players are using LuaSurface.spill_item_stack in some scenarios to spill items on a conveyor belt intentionally.

Can we still have the option so it spills like that. Maybe some boolean value? Else this old mechanic would be broken. :geek:

Re: 0.17 spillage logic and LuaSurface.spill_item_stack

Posted: Mon Feb 25, 2019 12:07 am
by H8UL
MewMew wrote:
Tue Feb 12, 2019 1:03 am
Players are using LuaSurface.spill_item_stack in some scenarios to spill items on a conveyor belt intentionally.

Can we still have the option so it spills like that. Maybe some boolean value? Else this old mechanic would be broken. :geek:
That would be really good. The reason I asked about this originally was I wanted to spill onto belts. I had an idea for a mod where items could drop from one surface to another, spilling could then be used as a deliberately messy, early game way of transporting items (one way) between surfaces. Now it'd only work with bots clearing up items marked for removal which means not so much early game. So I canned the idea for the mod because it was one of the main ways I was going to make surfaces do something different to vanilla logistics.