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0.16 mod related change log

Posted: Thu Oct 19, 2017 4:09 am
by Rseding91
For anyone wondering - this is the 0.16 changelog related to mod/script content: https://gist.github.com/Rseding91/4d12c ... 47db2fae06

Re: 0.16 mod related change log

Posted: Thu Oct 19, 2017 4:21 am
by Supercheese
Fixed belt-immunity equipment so it now works on cars.

Added support for mods to show changelogs (following the same format as the core game changelog).
Delicious!

Re: 0.16 mod related change log

Posted: Thu Oct 19, 2017 7:45 am
by withers
Supercheese wrote:
Fixed belt-immunity equipment so it now works on cars.

Added support for mods to show changelogs (following the same format as the core game changelog).
Delicious!
Now if they would just add a flag to give belt immunity to “units”,we’d be in business.... :)

Re: 0.16 mod related change log

Posted: Thu Oct 19, 2017 8:53 am
by sillyfly
Hmmm.... First 0.15 mod changelog was posted 3 months before first 0.15 release....
So, 0.16 in ~3 months hype? :D

Re: 0.16 mod related change log

Posted: Sat Nov 18, 2017 7:34 am
by Supercheese
- Added LuaPlayer::play_sound().
Huzzah! No more spawning explosion-entities as a hack to play sounds! :D

Re: 0.16 mod related change log

Posted: Sun Nov 19, 2017 7:32 am
by eradicator
Supercheese wrote:
- Added LuaPlayer::play_sound().
Huzzah! No more spawning explosion-entities as a hack to play sounds! :D
Except eer...if you want other players to hear the sound too :D?

Re: 0.16 mod related change log

Posted: Sun Nov 19, 2017 7:36 am
by Bilka
eradicator wrote:
Supercheese wrote:
- Added LuaPlayer::play_sound().
Huzzah! No more spawning explosion-entities as a hack to play sounds! :D
Except eer...if you want other players to hear the sound too :D?

did you read the changelog? there's also force. and game .play_sound()

Re: 0.16 mod related change log

Posted: Sun Nov 19, 2017 7:53 am
by eradicator
Bilka wrote:
eradicator wrote:
Supercheese wrote:
- Added LuaPlayer::play_sound().
Huzzah! No more spawning explosion-entities as a hack to play sounds! :D
Except eer...if you want other players to hear the sound too :D?
did you read the changelog? there's also force. and game .play_sound()
That's probably not a local sound though. I.e. some sounds should be heared only by players near coordinates x,y. Ofc it's entirely possible that play_sound() can actually do this. But we don't know yet. Relax & enjoy? :geek: Or maybe when i next look at the changelog there's suddenly surface.play_sound() too... :twisted:

Re: 0.16 mod related change log

Posted: Sun Nov 19, 2017 9:01 am
by Bilka
eradicator wrote:
Bilka wrote:...
That's probably not a local sound though. I.e. some sounds should be heared only by players near coordinates x,y. Ofc it's entirely possible that play_sound() can actually do this. But we don't know yet. Relax & enjoy? :geek: Or maybe when i next look at the changelog there's suddenly surface.play_sound() too... :twisted:
line 91 :P

Re: 0.16 mod related change log

Posted: Sun Nov 19, 2017 9:22 pm
by eradicator
Bilka wrote:line 91 :P
I don't remember that being there last time. So i'll count that as my wishes becoming true :P /cough

Re: 0.16 mod related change log

Posted: Sun Nov 19, 2017 10:11 pm
by Rseding91
eradicator wrote:
Bilka wrote:line 91 :P
I don't remember that being there last time. So i'll count that as my wishes becoming true :P /cough
You can look at the git history to see it was there before your post :P

Re: 0.16 mod related change log

Posted: Sun Nov 19, 2017 11:09 pm
by eradicator
Rseding91 wrote:
eradicator wrote:
Bilka wrote:line 91 :P
I don't remember that being there last time. So i'll count that as my wishes becoming true :P /cough
You can look at the git history to see it was there before your post :P
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