Looking for mods that fix the game
Posted: Sat May 13, 2017 7:33 pm
Most mods focus on delivering new content, but I've always been a fan of vanilla gameplay in any game. But with Factorio, there are many changes I sometimes feel are necessary just to make the game worth playing. I had a decent mod list going in 0.14 but I'm tired of some of those mods and several others still aren't updated for 0.15 or no longer have any development support.
So I've come here to ask you guys for suggestions on mods that don't add new content for the purpose of delivering new content, but rather focus on filling in the holes in existing content and altering the balance to make the game more fun, challenging, immersive, or just to keep me busy for longer. I also like being driven to build and explore in order to get new things that I need or want, but I don't like having lofty goals with no really good reason to pursue them. For instance I don't bother building modules very often because I can just make a bigger factory for cheaper. I also don't feel like I have a really good reason to build rockets because the space science just gives me infinite upgrades on stuff that's already overpowered. But I'll happily play with resources spread far apart and made rare because then there's both a drive to explore and to build logistics systems to deliver resources. And those factories and logistics systems eat more resources.
I'm looking for mods that re-balance inventory and storage space because it's too easy and cheap to transport very large amounts of stuff. I also want mods that add new vehicles. And it's currently too easy to tear apart biter bases so maybe spawners could use more hit points or something. I don't want mods that are unbalanced. I'm not looking for mods that add new and unnecessary gameplay elements but if they are well implemented I am willing to give them a shot. I don't want shortcuts that make it easier to get the things I want, and I am interested in any mods that make it more difficult to get things. I especially like the expensive recipe setting in 0.15. I'm not looking for a game in which it's difficult to stay alive, rather I just want a challenge that keeps me busy and makes me think, so stronger biters can be fun as long as they aren't too aggressive, or maybe I'm given expensive ways to build defenses to protect me from them. Finally, I like building new factories to add to what I have, but I don't like having to rebuild my factories. I dislike electric furnaces because they don't fit over my steel furnaces, and I dislike switching from small to medium electric poles. Also steel furnaces are OP.
So I'm very open to suggestions, please tell me what mods you like, why you like them, and why you think I might like them! If it's unbalanced but I can edit the numbers to fix it, I'm down with that! I am currently using Day/Night Extender, Alien Biomes, and Warehousing. I kind of miss Hard Storage, but I think the expensive recipes setting is in some ways even better. Now if I had some reason to make a really long train...
This post on Reddit accurately describes how I feel about biters and combat. I agree with pretty much every response as well. I want a mod or two that make combat and exploration a lot more fun.
So I've come here to ask you guys for suggestions on mods that don't add new content for the purpose of delivering new content, but rather focus on filling in the holes in existing content and altering the balance to make the game more fun, challenging, immersive, or just to keep me busy for longer. I also like being driven to build and explore in order to get new things that I need or want, but I don't like having lofty goals with no really good reason to pursue them. For instance I don't bother building modules very often because I can just make a bigger factory for cheaper. I also don't feel like I have a really good reason to build rockets because the space science just gives me infinite upgrades on stuff that's already overpowered. But I'll happily play with resources spread far apart and made rare because then there's both a drive to explore and to build logistics systems to deliver resources. And those factories and logistics systems eat more resources.
I'm looking for mods that re-balance inventory and storage space because it's too easy and cheap to transport very large amounts of stuff. I also want mods that add new vehicles. And it's currently too easy to tear apart biter bases so maybe spawners could use more hit points or something. I don't want mods that are unbalanced. I'm not looking for mods that add new and unnecessary gameplay elements but if they are well implemented I am willing to give them a shot. I don't want shortcuts that make it easier to get the things I want, and I am interested in any mods that make it more difficult to get things. I especially like the expensive recipe setting in 0.15. I'm not looking for a game in which it's difficult to stay alive, rather I just want a challenge that keeps me busy and makes me think, so stronger biters can be fun as long as they aren't too aggressive, or maybe I'm given expensive ways to build defenses to protect me from them. Finally, I like building new factories to add to what I have, but I don't like having to rebuild my factories. I dislike electric furnaces because they don't fit over my steel furnaces, and I dislike switching from small to medium electric poles. Also steel furnaces are OP.
So I'm very open to suggestions, please tell me what mods you like, why you like them, and why you think I might like them! If it's unbalanced but I can edit the numbers to fix it, I'm down with that! I am currently using Day/Night Extender, Alien Biomes, and Warehousing. I kind of miss Hard Storage, but I think the expensive recipes setting is in some ways even better. Now if I had some reason to make a really long train...
This post on Reddit accurately describes how I feel about biters and combat. I agree with pretty much every response as well. I want a mod or two that make combat and exploration a lot more fun.