Question about Angel's and Bob's

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Nat's Hollow
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Question about Angel's and Bob's

Post by Nat's Hollow »

Is it possible to get both Angel's ores and Bob's ores (and yuoki's or any other mods for that matter) to spawn on the map at the same time (preferably non-infinite)? I'd like to have an Angel's processing facility, but I also want the complexity of dealing with so many ores in my mining and train network. Thanks.

PS I asked this in the discussion area of the mod portal, but I don't know how much traffic that receives (I'll delete that one if I have to).

mooklepticon
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Re: Question about Angel's and Bob's

Post by mooklepticon »

Nat's Hollow wrote:PS I asked this in the discussion area of the mod portal, but I don't know how much traffic that receives (I'll delete that one if I have to).
It's better to ask here. The Mod Portal doesn't do notifications.

I can't speak to your actual question.

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steinio
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Re: Question about Angel's and Bob's

Post by steinio »

Well you get the Bob's and Yuoki Ores from Angels Ore Sorting - in my eyes it's complex enough for a train network.

But for your question
- With this mod, all infinite ores are disabled: https://mods.factorio.com/mods/Arch666A ... finiteores
- you must find the part of the autoplace settings in Angel's infinte ore mod and comment out the lines which set them to nil.
- in the file angelsinfiniteores_0.4.4.zip\angelsinfiniteores_0.4.4\prototypes\generation\angels-override.lua comment the lines out with which ores should spawn

Code: Select all

data.raw.resource["bauxite-ore"] = nil
data.raw["autoplace-control"]["bauxite-ore"] = nil
to

Code: Select all

-- data.raw.resource["bauxite-ore"] = nil
-- data.raw["autoplace-control"]["bauxite-ore"] = nil
Greetings steinio
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Nat's Hollow
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Re: Question about Angel's and Bob's

Post by Nat's Hollow »

This did it (after i figured out where to zip the files, i'm a dummy), thanks so much. Now the torture can truly begin.

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