Multiplayer only mods
Posted: Thu Mar 31, 2016 1:29 pm
Hello,
First of all ... I bought Factorio some days ago and absolutely love it. It is a dream for engineer geeks that love to optimize things.
I started playing around with the mod api and noticed that there is no possibility for server-only mods. When the server decides to destroy an entity the client gets disconnected because it is not synced. Will there be a future release where the server can send ticks or updates to the client? This could make Anti-Griefing mods a lot easier to do.
At this moment I could only think of a very hard to implement solution (the server sends orders to the client via json or sth.).
I also noticed that you can't uniquely identify a user because everybody is able to change his multiplayer username. Could you please add an unique identifier to the player object?
I think both things could offer the community to make the game even better!
Greetings,
hangwire
First of all ... I bought Factorio some days ago and absolutely love it. It is a dream for engineer geeks that love to optimize things.
I started playing around with the mod api and noticed that there is no possibility for server-only mods. When the server decides to destroy an entity the client gets disconnected because it is not synced. Will there be a future release where the server can send ticks or updates to the client? This could make Anti-Griefing mods a lot easier to do.
At this moment I could only think of a very hard to implement solution (the server sends orders to the client via json or sth.).
I also noticed that you can't uniquely identify a user because everybody is able to change his multiplayer username. Could you please add an unique identifier to the player object?
I think both things could offer the community to make the game even better!
Greetings,
hangwire