Quietly update a mod ?
Posted: Wed Jun 12, 2024 11:57 pm
I have been goofing around with mods of my own recently, i am therefore inexperimented, doing a lot of mistakes, eager to correct them as soon as i spot them or find a "fix" which feels like leading to multiple "minor" updates.
I wanted to know if there was a possibility to quietly update the mod without having it pop on the first page everytime for that
1)it feel unfair for other mod makers that would be more careful / patient / organised in their release. When looking at mods stats, an update usually leads to some "new mod downloads" , most likely due to the attention gotten from being in the first page temporarily.
2)it feel like a reward for doing things poorly, and no way to do them well, psychologically i would appreciate having a way to present differently updates that i'm proud of because i spent time adding something, and other update i'm on the contrary kinda ashame of, because they could have been avoided had i been more careful.
3)what if i have a mod that has another one has dependancy, and i add a third one that needs the first 2, and so on. At some point , if i add say, a 10th song, and i do 1 mod per song and all mod need to have the other song as depency ... it will lead to 10 mod being updated at once for only a very minor change like a dependancy change ... ?
Any suggestion for good practices that i could apply in general, in practice or a reasonning ?
I wanted to know if there was a possibility to quietly update the mod without having it pop on the first page everytime for that
1)it feel unfair for other mod makers that would be more careful / patient / organised in their release. When looking at mods stats, an update usually leads to some "new mod downloads" , most likely due to the attention gotten from being in the first page temporarily.
2)it feel like a reward for doing things poorly, and no way to do them well, psychologically i would appreciate having a way to present differently updates that i'm proud of because i spent time adding something, and other update i'm on the contrary kinda ashame of, because they could have been avoided had i been more careful.
3)what if i have a mod that has another one has dependancy, and i add a third one that needs the first 2, and so on. At some point , if i add say, a 10th song, and i do 1 mod per song and all mod need to have the other song as depency ... it will lead to 10 mod being updated at once for only a very minor change like a dependancy change ... ?
Any suggestion for good practices that i could apply in general, in practice or a reasonning ?