Finally beat the game (Entity Limit)

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kevok
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Finally beat the game (Entity Limit)

Post by kevok »

Image
1533.037 Error ModManager.cpp:1321: Reached id limit for entity. The game can't contain more than 65535 instances of this prototype due to hardcoded limits of the engine.

PS: I'm an end-user not a developer, but given that my mods took 1,533 seconds to load, I'd say that I've earned this legitimately.

FuryoftheStars
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Re: Finally beat the game (Entity Limit)

Post by FuryoftheStars »

:lol:

Any idea how many mods you have?
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

kevok
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Re: Finally beat the game (Entity Limit)

Post by kevok »

Code: Select all

$ jq '.[]|.[].name' mods/mod-list.json | wc
    148     150    2482
$ jq '.[]|.[].name' mods/mod-list.json
"base"
"aai-programmable-structures"
"aai-programmable-vehicles"
"aai-signal-transmission"
"aai-signals"
"aai-vehicles-hauler"
"aai-vehicles-miner"
"aai-zones"
"actual-craft-times-remade"
"ActualCraftTime"
"Additional-Turret-updated"
"AdminCommands"
"Advanced_Electric"
"air-filtering"
"Aircraft"
"alien-biomes"
"angelsaddons-oresilos"
"angelsaddons-warehouses"
"AsphaltRoads"
"assembling-machine-up"
"auto-research"
"BigDrills"
"BigLab"
"BigPumpjack"
"Big_Brother"
"bobassembly"
"bobenemies"
"bobgreenhouse"
"bobinserters"
"boblibrary"
"boblogistics"
"bobmining"
"bobores"
"bobpower"
"bobtech"
"bobvehicleequipment"
"bobwarfare"
"BufferizedMine"
"CanalBuilder17"
"cargo-ships"
"CJs_QoL_Research_Ver1"
"clock"
"Command_and_Conquer_Low_Power_Alerts-016"
"Command_and_Conquer_RedAlert_Sounds"
"CompressionChests2"
"crafting-efficiency"
"Crafting_Speed_Research"
"Cursed-BCR"
"Cursed-Exp"
"CW-hydrogen-power"
"CW-thermal-solar-power"
"deadlock-beltboxes-loaders"
"Dectorio"
"dyworld"
"Electric Furnaces"
"electric-vehicles-lib-reborn"
"EndgameCombat"
"Expanded_Robot_Tech"
"FactorIO"
"Factorissimo2"
"FastFurnaces"
"Flare Stack"
"FMRx"
"FNEI"
"freedomformodules"
"GDIW"
"Geothermal"
"geothermalgen"
"heat-combinator"
"InfiTech"
"KS_Power"
"laserlines"
"Laser_Beam_Turrets"
"laser_rifle"
"LJD_Vehicles_A16"
"Load-Furn"
"Loader-Furnace"
"LoaderRedux"
"LogisticTrainNetwork"
"LR_Turret"
"LTN_Combinator"
"LuaCombinator3"
"Manifolds"
"microcontroller"
"MicroFurnace"
"minfinite-research"
"mini-machines"
"modular-buildings"
"MoreAchievements"
"nixie-tubes"
"NoEmptyBarrels"
"NPUtils"
"NPUtilsTech"
"NPUtilsX"
"omnilib"
"OpteraLib"
"Petrol-Condensation-Reload"
"programmable-controllers"
"pyindustry"
"qol_research"
"quarry"
"RadioNetwork"
"rail-bridge"
"Rampant"
"RampantArsenal"
"RealisticReactors"
"realvictorprms-subterranean"
"reverse-factory"
"robotarmy"
"RPGsystem"
"rso-mod"
"scattergun_turret"
"SchallMachineScaling"
"ShinyBobGFX"
"ShinyBob_Techs_Update"
"ShinyIcons"
"ShockTurret"
"Single-Splitter-new"
"SmallChemicalPlant"
"SmelterUPSGrade"
"some-luaconsole"
"Soundpack-alerts-and-sirens"
"SpaceMod"
"stdlib"
"subterra"
"SunResources"
"tater_spacestation"
"techno"
"thecomb-computerSignals"
"TjAirCleaner"
"Total_Automization"
"traintunnels"
"Turret-Shields"
"Unit_Control"
"UnlimitedProductivity"
"utility-combinators"
"VehicleGrid"
"Warehousing"
"WaterWell"
"WireShortcuts"
"YARM"
"yemtostweaks"
"yi_engines"
"yi_railway"
"Yi_Tech_Tree"
"Yuoki"
"z_yira_UP"
"z_yira_yuokirails"

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