(Joke) Bad Mod Ideas
Posted: Tue Nov 03, 2020 11:00 pm
#1: A mod that adds 1 wood to every recipe in the game.
#2: A mod that periodically rotates a random storage tank.
#2: A mod that periodically rotates a random storage tank.
Cannot test right now, but must work with all mods:
Code: Select all
for recipe_name, recipe in pairs (data.raw.recipe) do
local handlers = recipe.normal and {recipe.normal, recipe.expensive} or {recipe}
for _, handler in pairs (handlers) do
if handler.ingredients then
table.insert (handler.ingredients, {"wood", 1})
end
end
end
Could be possible by means of social engineering. Make an interface where players can enter their bank account info. Most users would know that entering their data is something they shouldn't do, but I bet some would do it anyways, because they know that "it is literally impossible for a mod to read data from outside factorio", so what the heck. If anything has been entered, start a timer that will count down something like 24 hours real time, so people have a chance to forget they've entered their info on account of your mod (you won't get speed runners that way, but they wouldn't waste time on entering their data anyhow). When the timer has reached zero, "crash" the game by issuing an error() and dump a lot of cryptic data + the bank account info to the log. Advise users in the error message to send you the log file. Et voilà! You've got the data out of Factorio.AmericanPatriot wrote: ↑Thu Nov 05, 2020 6:02 amMods can't do that. It is literally impossible for a mod to read data from outside factorio.
Pi-C wrote: ↑Thu Nov 05, 2020 2:58 pmCould be possible by means of social engineering. Make an interface where players can enter their bank account info. Most users would know that entering their data is something they shouldn't do, but I bet some would do it anyways, because they know that "it is literally impossible for a mod to read data from outside factorio", so what the heck. If anything has been entered, start a timer that will count down something like 24 hours real time, so people have a chance to forget they've entered their info on account of your mod (you won't get speed runners that way, but they wouldn't waste time on entering their data anyhow). When the timer has reached zero, "crash" the game by issuing an error() and dump a lot of cryptic data + the bank account info to the log. Advise users in the error message to send you the log file. Et voilà! You've got the data out of Factorio.AmericanPatriot wrote: ↑Thu Nov 05, 2020 6:02 amMods can't do that. It is literally impossible for a mod to read data from outside factorio.
How did you know about my secret project? Or how do you mean I made the avatar-photo?NotRexButCaesar wrote: ↑Tue Nov 03, 2020 11:27 pm #4 a mod that plays cat noises and moves a little dot around on your screen so that your cat comes and jumps on your keyboard.