Human Resources - idea to mod
Posted: Mon Oct 05, 2020 3:28 pm
Hello,
It's an idea, I can't do anything myself, but I'll introduce it because it may be interesting for advanced modders.
The idea is the idea of transporting passangers. Such people would be needed for everything as manpower.
They would be needed as laborers in mines, steel mills, train drivers, boilers, oil wells, as scientists, lab technicians, and even as soldiers firing cannons, marchineguns, spidertrons and other gun operators.
By default, this would be as unskilled labor, and in later phases they could be trained as specialists in improving the performance of machines and devices.
An interesting combination can be the use of mods where coffee is produced [https://mods.factorio.com/mod/coffee] or the Mining Drones mod where helpers are little miners [https://mods.factorio.com/mod/Mining_Drones]. You can revive the "worn out" machine workers with coffee or another meal.
A further idea is to make them soldiers to fight dangerous fauna (behaving as walking drones).
It's an idea, I can't do anything myself, but I'll introduce it because it may be interesting for advanced modders.
The idea is the idea of transporting passangers. Such people would be needed for everything as manpower.
They would be needed as laborers in mines, steel mills, train drivers, boilers, oil wells, as scientists, lab technicians, and even as soldiers firing cannons, marchineguns, spidertrons and other gun operators.
By default, this would be as unskilled labor, and in later phases they could be trained as specialists in improving the performance of machines and devices.
An interesting combination can be the use of mods where coffee is produced [https://mods.factorio.com/mod/coffee] or the Mining Drones mod where helpers are little miners [https://mods.factorio.com/mod/Mining_Drones]. You can revive the "worn out" machine workers with coffee or another meal.
A further idea is to make them soldiers to fight dangerous fauna (behaving as walking drones).