[Idea] Endless Ressources by replacing ressource tiles
Posted: Sun Mar 01, 2015 1:15 pm
Heya,
i only found factorio a few weeks ago and enjoy it a lot. However i hate to destroy my mining outposts all the time because they ran dry.
My suggestion is to have a new mechanic where as when an ressource patch is very low (i.e. <10 ressources left), the ressource tile is replaced by an alternative ressource such as iron_con which produces a small but steady output. This way expansion is still required but outposts dont become useless.
I know of the endless ressource mod on the forum, but from what i understand it makes all ressources behave like oil, resulting in extractors producing way faster than they should at the start of a field, whereas my (more complicated) suggestion keeps them functioning normally until the ressources are actually depleted.
Im not sure if this is possible since i havent got much experience in LUA and Factorios mod structure.
As an further modding feature the new iron_con ressource patches could require a different type of extractor to produce the continuous output.
Anyone wants to try to build this mod? Or has anyone some tips on where to start if i want to build this mod myself (i have decent programming experience, just not in LUA or factorio)? Or any suggestions?
i only found factorio a few weeks ago and enjoy it a lot. However i hate to destroy my mining outposts all the time because they ran dry.
My suggestion is to have a new mechanic where as when an ressource patch is very low (i.e. <10 ressources left), the ressource tile is replaced by an alternative ressource such as iron_con which produces a small but steady output. This way expansion is still required but outposts dont become useless.
I know of the endless ressource mod on the forum, but from what i understand it makes all ressources behave like oil, resulting in extractors producing way faster than they should at the start of a field, whereas my (more complicated) suggestion keeps them functioning normally until the ressources are actually depleted.
Im not sure if this is possible since i havent got much experience in LUA and Factorios mod structure.
As an further modding feature the new iron_con ressource patches could require a different type of extractor to produce the continuous output.
Anyone wants to try to build this mod? Or has anyone some tips on where to start if i want to build this mod myself (i have decent programming experience, just not in LUA or factorio)? Or any suggestions?