Mod help menu
Posted: Thu Feb 06, 2020 8:42 pm
Someone brought up that certain mods are a little complicated or need a tutorial.
So why not add an in-game "help" menu, which a mod uses as a dependency, and adds GUI elements by remote calls. Pick a stock shape, like the center pane for the descriptions has a 4:5 rectangle. Make it taller than wider, so we have room on the left. On the left is lists: first list is mod, second list is topics within that mod. Clicking each thing (or finding with search) brings up information/images/etc. Short-cuts could be added to simplify UI creation: templates for example, so one might look like the mod install page from the main menu, one could just be like a "slideshow" (heading and text), another could be "fill the frame with this picture". Arrows in the corner to go back/forth within a single topic could make adding instructions and "story" easier.
If I write it it'll be unlicense, and could probably get it out quickly if anyone's interested. License doesn't matter with remote-call, so much.
So why not add an in-game "help" menu, which a mod uses as a dependency, and adds GUI elements by remote calls. Pick a stock shape, like the center pane for the descriptions has a 4:5 rectangle. Make it taller than wider, so we have room on the left. On the left is lists: first list is mod, second list is topics within that mod. Clicking each thing (or finding with search) brings up information/images/etc. Short-cuts could be added to simplify UI creation: templates for example, so one might look like the mod install page from the main menu, one could just be like a "slideshow" (heading and text), another could be "fill the frame with this picture". Arrows in the corner to go back/forth within a single topic could make adding instructions and "story" easier.
If I write it it'll be unlicense, and could probably get it out quickly if anyone's interested. License doesn't matter with remote-call, so much.