Food Processing for Rocket Silo

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YumoS
Manual Inserter
Manual Inserter
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Joined: Sun Dec 08, 2019 7:08 pm
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Food Processing for Rocket Silo

Post by YumoS »

My idea is to add food to the recipe for creating A Rocket for the Rocket Silo to feed colonies of humans on other planets and to add more enemy interaction.

In order to do this it needs several new entities and crafting recipes like:

Nest Cutter( You have to use a specific tool to open up the nests, which will spawn hordes of biters, to get access to the queen of the Biters or Queen of the Spitters( Like a Ant Queen))
--Biter Queen
--Spitter Queen

-Breeding Station( You put the Queen inside the Breeding Station and she lays eggs )
--Biter and Spitter eggs


-Incubator( Incubating the biter eggs lets them mature to docile biters and spitters.)
-- Docile Biters and Spitters

- Pen (You have to feed them with Meat and water)

- Acid extractor ( for extracting the Spitters Acids)

-Slaughterhouse ( for getting Meat)
-- Raw Meat

Dissolving Machine (You dissolve the food with Spitter Acid into a gooey liquid)
--Dissolved Meat

-Extractor (extracts nutrients out of the gooey liquid like proteins, fats and carbohydrates)

-3D Food Printer ( Prints Food suited for Space Travel out of the 3 ingredients)
--Food

You can eat the different foods too to recover health like you can from fish.

Everything in this mod is automated. I think this would expand into the combat part of the game and make it more interestingly fun and add another layer of diabolic exploitation of the planet and its inhabitants. :twisted: thank you for reading. :mrgreen:

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