Turrets that deploy combat robots

This is the place to request new mods or give ideas about what could be done.
Post Reply
Inglonias
Inserter
Inserter
Posts: 31
Joined: Thu Dec 14, 2017 1:31 am
Contact:

Turrets that deploy combat robots

Post by Inglonias »

This is a request that feels pretty simple to me, though I've never written factorio mods. Maybe its one of those things thats easier said than done. A turret/roboport that can deploy a small number of the vanilla combat robots out to a certain range from themselves. Sort of a defense focused roboport type thing. Bonus points if its literally just a roboport network for combat bots.

Cribbit
Fast Inserter
Fast Inserter
Posts: 199
Joined: Mon Oct 09, 2017 9:35 pm
Contact:

Re: Turrets that deploy combat robots

Post by Cribbit »

I'm 99% sure this exists.

User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2528
Joined: Fri Nov 06, 2015 7:41 pm

Re: Turrets that deploy combat robots

Post by Deadlock989 »

Rampant Arsenal does this with "capsule turrets".

The catch is that turrets can only fire ammo types (beams etc are an ammo type internally). Capsules however are not ammo: an item cannot simultaneously be a capsule and ammo. So if the turrets are player-placeable, your mod needs recipes to convert capsules into "capsule ammo", so all your capsules are basically duplicated on the menu - this specialist ammo then creates the robot entities instead of an explosion or damage etc.

Also, the turret has no "follower count" limit, so it just keeps making robots until it runs of "ammo". Depending on the lifetime of the robots concerned, that could be a lot of robots on the screen.

Roboports with combat robots in them won't happen without support from the C++ engine.
Image

Post Reply

Return to “Ideas and Requests For Mods”