Smart LED Signals

This is the place to request new mods or give ideas about what could be done.
Post Reply
Neotix
Filter Inserter
Filter Inserter
Posts: 599
Joined: Sat Nov 23, 2013 9:56 pm
Contact:

Smart LED Signals

Post by Neotix »

I would like to have mod that add small entity (1x1) which will change graphic depend on state of logic network (independent from day/night cycle). It need hidden pole to connect wires and point to connect logic network.
When logic state is FALSE, LED become dark and change color when it's TRUE (can emit small amount of light).
There could be 3 different colors: Red, Yellow, Green

Image

Simple example
Image

LEDs show if we have enough items in chests:
1st chest -> Red = critical low amount
2nd chest -> Yellow = low amount
3rd chest -> Green = enough amount

It also could be used to build led display with logic gates and all that cool stuff :D

Right now I'm using Lamps but they have 2 problems:
- not working during day
- with no energy they have blinking warning icon

MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: Smart LED Signals

Post by MF- »

If you don't mind the LED magically moving nearby items,
you might be fine with some re-skinned smart inserter?

Blackence has some smart LEDs for his "advanced CCnet" mod.
Since it wasn't possible to detect CCnet wiring when the mod was created (not sure about now),
it used power wiring for everything, which is not exactly comfy.
PoC mod is burried in this thread here: https://forums.factorio.com/forum/vie ... f=6&t=5276

User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: Smart LED Signals

Post by cube »

We would like to have some signal lights like this in 0.12.0.

katyal
Fast Inserter
Fast Inserter
Posts: 208
Joined: Wed Nov 12, 2014 8:42 pm
Contact:

Re: Smart LED Signals

Post by katyal »

Signals like this will be soo cool. Great Idea can't wait till its implemented. We have such wonderful Devs!!! :D

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Smart LED Signals

Post by n9103 »

Are we getting a more robust signals system to make this more useful? :) ;)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Smart LED Signals

Post by n9103 »

Year old thread that's already been implemented. good job. :roll:
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

Post Reply

Return to “Ideas and Requests For Mods”