[Mod Request] Turret spin-up time

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SuperV1234
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[Mod Request] Turret spin-up time

Post by SuperV1234 »

I find it a little bit too cheesy how biter nests can be easily destroyed by placing turrets (either manually or with blueprints). I'd like newly-placed turrets to only start working after 5s-10s (customizable time would be nice) so that they would be ineffective as an offensive mechanism.

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BlueTemplar
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Re: [Mod Request] Turret spin-up time

Post by BlueTemplar »

Here you go :
https://mods.factorio.com/mod/Xagros_TU ... urretDelay

(The default 1 minute is too much IMHO, I've set it to 10 seconds.)
BobDiggity (mod-scenario-pack)

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