[Mod Request] Turret spin-up time
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- Manual Inserter
- Posts: 1
- Joined: Sat Feb 09, 2019 1:44 am
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[Mod Request] Turret spin-up time
I find it a little bit too cheesy how biter nests can be easily destroyed by placing turrets (either manually or with blueprints). I'd like newly-placed turrets to only start working after 5s-10s (customizable time would be nice) so that they would be ineffective as an offensive mechanism.
- BlueTemplar
- Smart Inserter
- Posts: 2420
- Joined: Fri Jun 08, 2018 2:16 pm
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Re: [Mod Request] Turret spin-up time
Here you go :
https://mods.factorio.com/mod/Xagros_TU ... urretDelay
(The default 1 minute is too much IMHO, I've set it to 10 seconds.)
https://mods.factorio.com/mod/Xagros_TU ... urretDelay
(The default 1 minute is too much IMHO, I've set it to 10 seconds.)
BobDiggity (mod-scenario-pack)