Changing effects on evolution / changing pollution spread
Posted: Wed Jan 16, 2019 8:45 am
Hi,
I would like to know, if someone accidentally
has already investigated if following things are possible :
(a) Is there a way to modify the evolution progress formula / effects on the evolution ... other than changing the parameters ?
(b) Is there a way to modify/remove the cleaning effect of open ground / water?
... and additionally ...
(c) Is there a way to modify the pollution spread ?
There is no need for making the mod. All I need is a little push into the right direction to look for.
What I want to achieve :
(a) & (b) In vanilla Factorio, the evolution progresses by checking the pollution generated. Sadly the cleaning process of some mods are not considered by calculating the vanilla formula. Vanilla Factorio is assuming that all cleaning progress is made by spawners, by trees and by not sealed ground / water. Therefore the vanilla cleaning is in the eye of the formula storing the toxic wastes in the environment. But if I use green equipment ( Bio Garden from Bio Industry or Air Filters ) this assumption is false. I would like to correct this. For example ...
______
By combining these changes it would be possible to punish the player harder for contaminating the environment and rewarding him for taking care.
______
I guess this would be too much to hope for ... but ...
(d) Storing the actual pollution boost in the spawners / trees which have been used by mother nature to clean the player's mess up
This could be the sugar on top of it : A group of spawners / a patch of trees is too much infected ? Get rid of them to revert the evolution progress by the stored pollution to some degree.
______
Background
I am playing a modded Death World in some nomadic lifestyle. My personal goal is to send a rocket before the Rampant boosted neighbors overrun my base. For "escaping" I am using Nauvis Plus. And then I start with very little equipment (e.g. a single stack of C-Bots, armour, ammunition, a few solar panels, a stack of Bob's green modules, sometimes space science bottles ) with no science progress
anew.
I would like to know, if someone accidentally
has already investigated if following things are possible :
(a) Is there a way to modify the evolution progress formula / effects on the evolution ... other than changing the parameters ?
(b) Is there a way to modify/remove the cleaning effect of open ground / water?
... and additionally ...
(c) Is there a way to modify the pollution spread ?
There is no need for making the mod. All I need is a little push into the right direction to look for.
What I want to achieve :
(a) & (b) In vanilla Factorio, the evolution progresses by checking the pollution generated. Sadly the cleaning process of some mods are not considered by calculating the vanilla formula. Vanilla Factorio is assuming that all cleaning progress is made by spawners, by trees and by not sealed ground / water. Therefore the vanilla cleaning is in the eye of the formula storing the toxic wastes in the environment. But if I use green equipment ( Bio Garden from Bio Industry or Air Filters ) this assumption is false. I would like to correct this. For example ...
- Only pollution stored in trees effects evolution.
and / or - Only pollution reaching spawners boosts evolution.
______
By combining these changes it would be possible to punish the player harder for contaminating the environment and rewarding him for taking care.
______
I guess this would be too much to hope for ... but ...
(d) Storing the actual pollution boost in the spawners / trees which have been used by mother nature to clean the player's mess up
This could be the sugar on top of it : A group of spawners / a patch of trees is too much infected ? Get rid of them to revert the evolution progress by the stored pollution to some degree.
______
Background
I am playing a modded Death World in some nomadic lifestyle. My personal goal is to send a rocket before the Rampant boosted neighbors overrun my base. For "escaping" I am using Nauvis Plus. And then I start with very little equipment (e.g. a single stack of C-Bots, armour, ammunition, a few solar panels, a stack of Bob's green modules, sometimes space science bottles ) with no science progress
anew.