Suggestion: Secondary Ending
Posted: Sun Nov 02, 2014 9:15 pm
The title isnt totally accurate, but i couldnt come up with a better way to word it.
Right now the game ends upon reaching Rocket Defense. However, what if we upped the ante a bit - this is heavily inspired by "final missions" of certain games etc. Here is what i have in mind:
Game proceeds normally until Rocket Defense. After Rocket Defense is finished, you get new research for (temporary name: Mind Beacon). Finishing this research allows you to make a building of same name and place it in the world - think big, like 10x10 or something. Placing this building triggers max evolution in biters, and effectively aggroes all of them onto you. Your new objective is to survive the attack of every single biter around you while waiting for the Beacon to charge. Unpowering beacon stops the charging, while removing or destroying it cancels the charging completely. The point is that you will be facing unfair odds that are overwhelming your defenses, overrunning first your "outer" satellites (mining outposts, etc), then sieging your main base, and finally rushing towards the beacon - while you are doing whatever you can to outlast them, and simply to survive until the "charging" finishes, allowing you to take control of the biters (aka win the game).
Not only will this allow for a "true" ending, where you can actually lose as opposed to "just taking a long time" that happens currently, but also will give you that sense of "Oh shit, everything is crumbling around me", while you're desperately trying to block off the biters and counting down the charging process second by second.
Thoughts?
Right now the game ends upon reaching Rocket Defense. However, what if we upped the ante a bit - this is heavily inspired by "final missions" of certain games etc. Here is what i have in mind:
Game proceeds normally until Rocket Defense. After Rocket Defense is finished, you get new research for (temporary name: Mind Beacon). Finishing this research allows you to make a building of same name and place it in the world - think big, like 10x10 or something. Placing this building triggers max evolution in biters, and effectively aggroes all of them onto you. Your new objective is to survive the attack of every single biter around you while waiting for the Beacon to charge. Unpowering beacon stops the charging, while removing or destroying it cancels the charging completely. The point is that you will be facing unfair odds that are overwhelming your defenses, overrunning first your "outer" satellites (mining outposts, etc), then sieging your main base, and finally rushing towards the beacon - while you are doing whatever you can to outlast them, and simply to survive until the "charging" finishes, allowing you to take control of the biters (aka win the game).
Not only will this allow for a "true" ending, where you can actually lose as opposed to "just taking a long time" that happens currently, but also will give you that sense of "Oh shit, everything is crumbling around me", while you're desperately trying to block off the biters and counting down the charging process second by second.
Thoughts?