[Request] Name my mod (about combinators)

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thelordodin
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[Request] Name my mod (about combinators)

Post by thelordodin » Thu Jan 03, 2019 8:44 pm

I can't come up with a good name for two mods I'm developing:

The first one:
A complex combinator, inside which you can have many combinators.
This complex combinator have input and output legs.
You can open in and edit layout inside it, than you save it and get a small entity (1x1) which ressembles your layout, but only needs one tile.
It's reusable - you can blueprint it.
Its very performant - offers vanilla perfomance, because it just hides your combinators (makes them invisible and lays them all into this one cell) and does no "on tick" jobs.

Any ideas how would you name it? Which name would you be looking for on a mods portal or forum?

The second one is a library for modding UI:
It allows you to create UI in declarative way. Simmilar as React.js or Angular do.

Any ideas how would you name it? Which name would you be looking for on a mods portal or forum?

quyxkh
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Re: [Request] Name my mod (about combinators)

Post by quyxkh » Thu Jan 03, 2019 9:39 pm

The Combonator.

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darkfrei
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Re: [Request] Name my mod (about combinators)

Post by darkfrei » Fri Jan 04, 2019 8:04 am

Combinator and Factorissimo -> Combinissimo

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SuperSandro2000
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Re: [Request] Name my mod (about combinators)

Post by SuperSandro2000 » Fri Jan 04, 2019 10:37 am

1. Tardis Combinators
2. Moduilar, Modact, F.js

thelordodin
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Re: [Request] Name my mod (about combinators)

Post by thelordodin » Fri Jan 04, 2019 8:28 pm

Thanks! All of you!
I would never imagine this good names. All I came with is "Invisible Combinators"

Combinissimo - wins, I'll use it as the mods name
Combonator - wins as primary item & entity name

https://github.com/yuyaryshev/Combinissimo
Mod is under development, it won't run yet...

Qon
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Re: [Request] Name my mod (about combinators)

Post by Qon » Thu May 16, 2019 10:22 pm

Any progress on the mod? Even if it's not ready it would be interesting to hear how far you have come or if there's any problems etc. You could make a thread for the mod telling us about it before it's ready for the mod portal.

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