Mod Idea: Nuclear Refining

This is the place to request new mods or give ideas about what could be done.
Post Reply
HissTheCreeper
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Jun 14, 2017 10:48 am
Contact:

Mod Idea: Nuclear Refining

Post by HissTheCreeper »

Resource refineries (Furnaces) require heat to function, mainly from fossil fuels or electricity; but what if there are furnaces that use heat from the reactors to function.
this would reuse power needs and possibly increase production rates.


User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Mod Idea: Nuclear Refining

Post by bobingabout »

I made one as an experiment in the early days of 0.16. I never released it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5206
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Mod Idea: Nuclear Refining

Post by eradicator »

Given the computational cost of heat transfer it's probably not a megabase-compatible concept.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2903
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Mod Idea: Nuclear Refining

Post by darkfrei »

eradicator wrote:
Wed Oct 03, 2018 8:38 am
Given the computational cost of heat transfer it's probably not a megabase-compatible concept.
Yes, so the nuclear power must be enabled on the game begin, when the base is small enough. So we are need mineral sulfur fields for early sulfur acid. Probably more powerful furnaces, then we are need less furnaces.

Post Reply

Return to “Ideas and Requests For Mods”