read a map's seed within a mod
Posted: Thu Sep 06, 2018 7:51 pm
Is there a way for a mod to read a map's seed for use as a variable that can make each map have slightly-different playing mechanics or rules based on a cleverly written algorithm that changes cost based upon "random seed"? while still keeping the game values persistant once the game is closed and reloaded because it's based on the map seed and not just a random value.