Automated Player Movment

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Gerglagagerk
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Automated Player Movment

Post by Gerglagagerk »

Using the toxic Forest mod with Noxys trees mod, cause I like pain. Made me think about this. If there's a way to make a mod that when you activate it, your engineer gets taken over by Biter AI and walks itself to the target location with biter path-finding. Making forest/cliff navigation much easier.

I understand if this is either way to difficult, or impossible. Just a thought is all.

Something like how AAI vehicles have the RTS controller, maybe that but controls the player instead.

foodfactorio
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Re: Automated Player Movment

Post by foodfactorio »

maybe if there is a certain type of Biter that attacks the player, some time after the battle, the players left and right walking gets reversed :)

that might be able to be done in a mod, so that as the player fights off the venom or toxin, all their walking control inputs from the keyboard are reversed for about 5 seconds.
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

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