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[Request] Realistic(ish) Nuclear Bomb

Posted: Tue May 29, 2018 5:54 pm
by GoldenPorkchop80
Ok, so, what do I mean by a realistic(ish) nuke?

1: The bomb itself is a placeable structure that's pretty large in size, comparable to a vanilla nuclear reactor.
2: The bomb has a MASSIVE radius when detonated, about 500 (min) to 1000 (max) Area of Effect size. (I know this will basically murder any UPS on lower-end machines, don't worry about that. I hired you for a job and i'm paying you below minimum wage to get this done, dammit!)
3: The bomb activates (detonates) when a circuit network or logistic network condition is met. That's it. Instant detonation. No warnings, no alarms. Just BOOM. (by the way, if you're worried about that, don't. It incentivizes the player to create an arming system, timer, etc...)

4 (Optional): When the bomb detonates, use a proximity based sound system. When the player is far away when it blows up, it sounds muffled, and distant. When up close, it's extremely loud, and might just make your eardrums bleed. An already working example of this system is EpicBobRoss's Enhanced Artillery Sounds.

So. That's it. Crafting Requirements and Research Requirements is up to you, the mod creator. I really don't care. Just try to make it a bit fair.
That's all I ask. If anyone could make it, it would be an absolute honor. Thanks.

Re: [Request] Realistic(ish) Nuclear Bomb

Posted: Tue May 29, 2018 6:11 pm
by steinio

Re: [Request] Realistic(ish) Nuclear Bomb

Posted: Tue May 29, 2018 9:47 pm
by darkfrei
Try this one:
You are need to send signal 'atomic-bomb', then you get atomic explosion with 500 tiles radius. Yes, it looks now like a lamp and costs also like the lamp.
For 0.16
(2.38 KiB) Downloaded 24 times

Re: [Request] Realistic(ish) Nuclear Bomb

Posted: Wed May 30, 2018 3:40 pm
by GoldenPorkchop80
Hey thanks! I'll just pretend the lamp is a soet of "fusion bomb" or somthing! :lol: