Biter attack pattern rewrite (Akin to They are Billions)
Posted: Sat Feb 17, 2018 5:40 pm
TAB uses an enemy attack pattern which I find to be way more engaging and giving of a sense of urgency than Factorio
It works like this:
The player starts with an initial area clear of enemies with the resources he needs for a quick base, the rest of the map is covered in enemies, the nearest are weak and as you expand they become stronger. Enemies cleared this way do not respawn
Every so often (depending entirely on game time and difficulty) the game will warn the player that a horde is approaching, the player will be told the direction the main force will approach and has a little bit of time to set up his defences while this music plays:
https://www.youtube.com/watch?v=BQT2olIRZzk
The wave then spawns at the edge the player was warned about when it would spawn and the music switches with varying tracks depending on severity
https://www.youtube.com/watch?v=oHyb-JN7jgU
or, for example
https://www.youtube.com/watch?v=2YvKB9Y6Zj4
As the game progresses each wave gets stronger and attacks can happen from multiple angles (Main attack comes from the North for example but you might also get attacked from the east) and as well individual enemies get stronger
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It seems to me that that attack pattern gives players a much stronger looming sense of inevitability and risk, all in all it makes the game more fun.
I propose:
Adding free roaming biters, the further away from the starting point the stronger, which will not respawn.
Removing 95% of biter nests, removing or severely hampering biter expansion and removing the ability of nests to chug pollution and spawn units
Adding waves of increasing difficulty (Waves can always be the same amount of biters but time between them can be shortened/elongated by total pollution produced) - this also has the advantage of being able to remove the CPU intensive pollution cloud
Adding a warning which will point to the nest where the wave will spawn in, adding the music to go with the warning and later the spawn of the wave until the wave is cleared
------------------------------------------
Is it doable? Seems like it would increase my enjoyment of Factorio a lot and I have no idea how to do it myself
It works like this:
The player starts with an initial area clear of enemies with the resources he needs for a quick base, the rest of the map is covered in enemies, the nearest are weak and as you expand they become stronger. Enemies cleared this way do not respawn
Every so often (depending entirely on game time and difficulty) the game will warn the player that a horde is approaching, the player will be told the direction the main force will approach and has a little bit of time to set up his defences while this music plays:
https://www.youtube.com/watch?v=BQT2olIRZzk
The wave then spawns at the edge the player was warned about when it would spawn and the music switches with varying tracks depending on severity
https://www.youtube.com/watch?v=oHyb-JN7jgU
or, for example
https://www.youtube.com/watch?v=2YvKB9Y6Zj4
As the game progresses each wave gets stronger and attacks can happen from multiple angles (Main attack comes from the North for example but you might also get attacked from the east) and as well individual enemies get stronger
------------------
It seems to me that that attack pattern gives players a much stronger looming sense of inevitability and risk, all in all it makes the game more fun.
I propose:
Adding free roaming biters, the further away from the starting point the stronger, which will not respawn.
Removing 95% of biter nests, removing or severely hampering biter expansion and removing the ability of nests to chug pollution and spawn units
Adding waves of increasing difficulty (Waves can always be the same amount of biters but time between them can be shortened/elongated by total pollution produced) - this also has the advantage of being able to remove the CPU intensive pollution cloud
Adding a warning which will point to the nest where the wave will spawn in, adding the music to go with the warning and later the spawn of the wave until the wave is cleared
------------------------------------------
Is it doable? Seems like it would increase my enjoyment of Factorio a lot and I have no idea how to do it myself