[IDEA/REQUEST] Shield systems

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NeXuS
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[IDEA/REQUEST] Shield systems

Post by NeXuS »

Hi,

I'd like to see something like a shield system in mod form.
For more information, have a look at this suggestion topic, so we don't need to fill up this thread with doubled information.

viewtopic.php?f=6&t=54148&p=319428#p319428

Is there perhaps a modder who likes the idea of shields?

Best wishes
NeXuS

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darkfrei
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Re: [IDEA/REQUEST] Shield systems

Post by darkfrei »

It's impossible right now.

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bobingabout
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Re: [IDEA/REQUEST] Shield systems

Post by bobingabout »

Pretty much the only thing you can do with shields right now is put a module in armor, or a vehicle.

However, there used to be a force fields mod, not sure if it still exists in the later versions of the game, but it basically used scripts to place walls, and do a similar thing to what you're suggesting. The problem with it... is that it uses scripts to constantly check and monitor these entities, which slow the game down.
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darkfrei
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Re: [IDEA/REQUEST] Shield systems

Post by darkfrei »

bobingabout wrote:The problem with it... is that it uses scripts to constantly check and monitor these entities, which slow the game down.
It will be possible to make it with scripts with
event.on_entity_damaged
viewtopic.php?f=28&t=7595
viewtopic.php?f=28&t=25542
viewtopic.php?f=28&t=50177
viewtopic.php?f=28&t=50638

Trees in the game have this event, but without API: viewtopic.php?f=3&t=50632
Damaging a tree with impact or physical damage generates some leaves.

Pandemoneus
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Re: [IDEA/REQUEST] Shield systems

Post by Pandemoneus »

You could check out Endgame Combat by Reika. The mod includes shield domes, which is similiar to what you suggest.
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