[REQUEST] Marathon/Rso Scenario.

This is the place to request new mods or give ideas about what could be done.
Post Reply
cheezecake
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon Oct 12, 2015 4:33 am
Contact:

[REQUEST] Marathon/Rso Scenario.

Post by cheezecake »

Hello fellow Factorians. I'm looking for exactly the title, I do know its possible to have fully functional Rso in a scenario. For example the "Multiplayer Individual Starting Spawns Scenario". Is it possible to have just a standalone Rso scenario file, then add in the parameters for marathon? even if just the .lua files were transferred? No clue what I'm doing here and any help and or completed product would be amazing.

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: [REQUEST] Marathon/Rso Scenario.

Post by DaveMcW »

No, scenarios are not allowed to use the data.lua file.

Oarc
Fast Inserter
Fast Inserter
Posts: 100
Joined: Sun Sep 18, 2016 2:04 pm
Contact:

Re: [REQUEST] Marathon/Rso Scenario.

Post by Oarc »

For those who find this thread, yes, it IS possible to use RSO in a scenario.
I did it and talked to orzelek (mod author) about it as well.

As long as the mod doesn't require modifying the base game data (as DaveMcW mentioned), you can actually use quite a lot of mods as "soft mods" embedded inside a scenario.

Soft mods that I have used in the past:
RSO
Tags (add configurable name tags for multiplayer)
Long reach
Gravestone
Blue Print String

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2903
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: [REQUEST] Marathon/Rso Scenario.

Post by darkfrei »

I think it could be good to set #scenario for all mods that can be to scenarios added. Or another tag. And by mod portal too.

Oarc
Fast Inserter
Fast Inserter
Posts: 100
Joined: Sun Sep 18, 2016 2:04 pm
Contact:

Re: [REQUEST] Marathon/Rso Scenario.

Post by Oarc »

Yeah, I just wish the 0.15 would implement a new auto mod loading system that asks you if you want to configure all your mods (automatically) to match the server you are trying to join.
It really kills multiplayer modded servers. Which is the only reason I'm so into scenarios and soft-mods.

Post Reply

Return to “Ideas and Requests For Mods”