[REQUEST] Deforestation Tool

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Avarant
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[REQUEST] Deforestation Tool

Post by Avarant »

Basically a deconstruction order that can only target trees.

Targeting leftover trees in areas I want to build can be tedious when there are other things around that you don't want to delete. Right now my workaround is just completely deforesting huge areas before I start building in an area. But it if I knew I had a tool that wouldn't make me tiptoe around my own buildings, I could leave the forests alive and only remove them when I have a specific need to build in a spot.

drs9999
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Re: [REQUEST] Deforestation Tool

Post by drs9999 »

Just use poison-capsules in that cases?!

Colombo
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Re: [REQUEST] Deforestation Tool

Post by Colombo »

poison capsules is blue tech. It would be nice to have something around green tech to do that.

Avarant
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Re: [REQUEST] Deforestation Tool

Post by Avarant »

drs9999 wrote:Just use poison-capsules in that cases?!
Didn't know that worked! Thanks :)

jorgenRe
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Re: [REQUEST] Deforestation Tool

Post by jorgenRe »

Avarant wrote:
drs9999 wrote:Just use poison-capsules in that cases?!
Didn't know that worked! Thanks :)
Poison + living things = DEATH :twisted:
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

DadandSon
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Re: [REQUEST] Deforestation Tool

Post by DadandSon »

Use the flamethrower. It is very effectiv.

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Zemerson
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Re: [REQUEST] Deforestation Tool

Post by Zemerson »

once you get construction robots you can, you can clear trees by "deconstructing" them

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