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[Idea] Fracktorio

Posted: Tue Jun 07, 2016 6:38 pm
by DRY411S
Somebody has to make this, just because of the name. :)

Place well on a field of shale 'ore'
Pump water, a chemical reagent (acid?) and a solid (sand?) into the well (based on chemical plant entity)
Output a liquid that has to be treated in a chemical plant to produce polluted water and a fluid (gas or oil)
Treat the polluted water in a chemical plant to produce some kind of inert solid (perhaps bricks?) and clean water
Pump the clean or polluted water into a local 'lake'.
The shale ore diminishes over time, reducing the efficiency of the pumphead
Pollution effects for around the fracking pumphead, across the 'ore' field, and in any polluted water that is pumped back into a 'lake'.
Risk of earthquakes causing damage to entities placed in a range of the pumphead.

Re: [Idea] Fracktorio

Posted: Thu Jun 09, 2016 9:58 am
by chipotng
So if your yield is down by 0.1 you can increase crude output at a polution/yield ratio of 100.
But i guess it would be fun seeing the biters getting crazy :)

Re: [Idea] Fracktorio

Posted: Fri Jul 22, 2016 3:11 am
by TheVeteraNoob
I've wanted to see this a lot myself. But my idea was more of just a much faster pumpack (5x faster) that simply takes water. Or perhaps a solution made from water acid and rocks. to produce oil. Uses insane numbers of water. Like 2 machines per pump. And unreasonably high pollution and electricity usage.