Rocket launch logistics
Posted: Sat May 28, 2016 8:13 pm
The need for Rocket Logistics
The rocket has a single slot for inserting items. My defence lines need repair packs. I don't have a supply train. Why can't I insert a stack of repair packs or spare parts and just launch them into space and drop the items from orbit into requester chests outside my logistics network? This needs to be added! I have already automated launches with a mod so the only step left is some sort of delivery mechanism .
Features
Don't worry, it won't replace trains, belts and bots for all kinds of logistics. Bots are cheaper and have higher throughput for short distances. Trains uses less fuel and can carry like 500000% more at once. Belts are good for early game before you have rocket logistics and are also better for short distances. Also since a rocket launch uses slightly more resources (about 1000000% roughly speaking) then the payload it can carry it won't be that useful for ore transport from mining sites to your main base. And it would require a rocket silo at the ore deposit. So it wouldn't make rail laying completely useless. Some might say that not requiring any infrastructure between the silo and outpost is OP, but then please qonsider that you need to setup something that is probably even a bit more effort inside your base to be able to send rockets. So you have a rocket factory instead of rail laying, which is a fair deal.
The Automation Argument
Factorio is about automation, but we can't even automate long distance logistics setup! Even with mods like Farl it's manual work to make new outposts. To enable von Neumann factories an automatable way to solve logistics over any distance is necessary.
Rockets vs Planes
I've heard others suggest planes for transport. But those suggestions just seem like trains without tracks and would not really be balanced since planes can be used over and over again. With rocket logistics you avoid the balance issues since you have to build a new rocket for each transport of a stack of items.
Also I've seen someone else try rocket delivery, but it didn't require rocket launches from the silo. It was essentially just free teleportation transport with fireworks instead of real launches. Meh, I say. Real logistics engineers use the real stuff!
Who wants to implement this?
I don't think this would be that hard to implement even. The rocket is already there, and it has a slot where you can insert a payload. All I need is a mod that takes whatever is in that slot and move it to a target location on launch.
Yes I seriously want this.
The rocket has a single slot for inserting items. My defence lines need repair packs. I don't have a supply train. Why can't I insert a stack of repair packs or spare parts and just launch them into space and drop the items from orbit into requester chests outside my logistics network? This needs to be added! I have already automated launches with a mod so the only step left is some sort of delivery mechanism .
Features
- Makes rocket launches useful! Oribtal Ion cannons, satellite radar and satellite energy from "useful space"-mod are nice mods but it doesn't really make rockets an integrated part of your factory production.
- Extremely fast for long distances. Time for delivery does not depend on distance from silo to target location. From one silo you can send a rocket once every 63 seconds so it is only really useful for long distances.
- Requires no infrastructure between silo and target.
- At the target location you have some special kind of rocket payload requester chest. Maybe the items should be dropped as items on the ground and be picked up by bots instead though?
- Should be able to send a full stack in the payload slot. Otherwise it would seem a bit underpowered to me if you would have to send 50 rockets to send a full stack of repair packs to your outpost.
Don't worry, it won't replace trains, belts and bots for all kinds of logistics. Bots are cheaper and have higher throughput for short distances. Trains uses less fuel and can carry like 500000% more at once. Belts are good for early game before you have rocket logistics and are also better for short distances. Also since a rocket launch uses slightly more resources (about 1000000% roughly speaking) then the payload it can carry it won't be that useful for ore transport from mining sites to your main base. And it would require a rocket silo at the ore deposit. So it wouldn't make rail laying completely useless. Some might say that not requiring any infrastructure between the silo and outpost is OP, but then please qonsider that you need to setup something that is probably even a bit more effort inside your base to be able to send rockets. So you have a rocket factory instead of rail laying, which is a fair deal.
The Automation Argument
Factorio is about automation, but we can't even automate long distance logistics setup! Even with mods like Farl it's manual work to make new outposts. To enable von Neumann factories an automatable way to solve logistics over any distance is necessary.
Rockets vs Planes
I've heard others suggest planes for transport. But those suggestions just seem like trains without tracks and would not really be balanced since planes can be used over and over again. With rocket logistics you avoid the balance issues since you have to build a new rocket for each transport of a stack of items.
Also I've seen someone else try rocket delivery, but it didn't require rocket launches from the silo. It was essentially just free teleportation transport with fireworks instead of real launches. Meh, I say. Real logistics engineers use the real stuff!
Who wants to implement this?
I don't think this would be that hard to implement even. The rocket is already there, and it has a slot where you can insert a payload. All I need is a mod that takes whatever is in that slot and move it to a target location on launch.
Yes I seriously want this.