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Self sustaining robots
Posted: Sat May 28, 2016 5:30 pm
by shadowdragon
Hi, just thought I'd ask if any modders could create a robot that doesn't require recharging but is still balanced. Maybe requiring portable fusion reactors?
Re: Self sustaining robots
Posted: Sat Jun 18, 2016 6:18 am
by bammalar
I like this!
Ive been thinking about the idea of long range air supply like an airport version of a roboport. I like the idea of a bot that could be self powered.
Re: Self sustaining robots
Posted: Mon Jun 20, 2016 8:04 am
by bobingabout
Require a portable fusion reactor for bot MK2 construction, bot MK2 has 0 power consumption (and therefore no recharge requirement). It's definitely something worth trying.
Re: Self sustaining robots
Posted: Mon Jun 20, 2016 9:31 am
by Koub
One portable fusion reactor for EACH robot mk2 built seems to me a huge price in resource. I mean really too big imho.
Maybe could it be more balanced with like portable solar panels and a battery. The robots would be able to work day and night, but not require such an insane amount of materials.
Re: Self sustaining robots
Posted: Wed Jun 22, 2016 5:12 am
by bammalar
Koub wrote:One portable fusion reactor for EACH robot mk2 built seems to me a huge price in resource. I mean really too big imho.
Maybe could it be more balanced with like portable solar panels and a battery. The robots would be able to work day and night, but not require such an insane amount of materials.
I agree it would be a huge resource sink however that'd be half the fun!
For many with larger bases the local recharging resources can be easily overwhelmed when building large portions of new base. And as a solution for extending a logistics network over large distances (like for instance a 50 coal distance for a train) building a logistics network to span that distance is a challenge not currently addressed. My base is currently building Mk2 logistics bots and construction bots (factorio extended) off my main buss and it would be easy to add a fusion cell producing plant.
cheers!
Re: Self sustaining robots
Posted: Wed Jun 22, 2016 9:42 am
by bobingabout
Still, it's a lot of dead aliens to be able to gather enough artifacts.
Re: Self sustaining robots
Posted: Thu Jun 23, 2016 2:49 pm
by shadowdragon
bobingabout wrote:Still, it's a lot of dead aliens to be able to gather enough artifacts.
Perhaps using a single portable fusion reactor for multiple robots. For example, the recipe would require 3 robots and a fusion reactor for 3 robots with no power cost.
Re: Self sustaining robots
Posted: Thu Jun 23, 2016 6:06 pm
by Masterfox
Actually, isn`t that slightly OP if combined with mods? Bobs MK4 Bots, upgraded like this, would be way to bad. I also think we should orientate along the values the game gives us: 1 reactor: 75 kW, 1 Robot: 1 kw. So like 1 reactor-->50(?)*"self sustaintion piece", because there has to be a certain loss, each to be crafted with one robot to make them infinite, but it would need more for better robots because they require more power(I think so, at least, do they actually consume more power, Bob?).
Re: Self sustaining robots
Posted: Fri Jun 24, 2016 9:21 am
by bobingabout
My config mod offers an alternate robot structure configuration, where they're less OP. There's also a version for steam power too.
I think I'm going to reverse those, so that the new version is the default, and the old version is the config override.