Page 1 of 1

"Factory layout testing mod"

Posted: Fri Mar 11, 2016 6:28 pm
by Lallante
This should be an easy mod to create. Effectively all it would need is:

1. Full research from outset.
2. Manual crafting of all items - recipes set to nothing and 0s (or if that isnt possible, say, 1 coal/0.1s for a stack of 50)

and as a bonus if possible:

3. A new item that loads and unloads fully compressed belts (like talked about in last weeks friday devblog). This would allow proper throughput testing.

Re: "Factory layout testing mod"

Posted: Fri Mar 11, 2016 8:41 pm
by Krayt
1.

Code: Select all

game.local_player.force.enable_all_technologies()
This should the trick here

2. viewtopic.php?f=25&t=21268
This could be more difficult to do than it sounds, but in this thread there has been a suggestion taht some mod produces air from nothing.

To the third I can't add anything.

Greetings
Krayt

Re: "Factory layout testing mod"

Posted: Thu Mar 17, 2016 6:01 am
by shakeh
Testmode mod allows you to enable all tech & obtain any items of any amount.
viewforum.php?f=46