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Request: Small light with no electricity.

Posted: Wed Feb 17, 2016 6:48 am
by TheTom
I need a small light that takes no electricity. It must not really enlighten anything except itself and preferably have no crash box (and be ignored by critters).

The use is to put small lines of them on the sides of roads - to make driving safer in the night. I imagine them looking like little pumps, sitting in the center of a 1x1 field. It is totally ok if they only self-light enough to be clearly visible in the night.

Te current lights are too butal, use too much electricity for this use (and even maintaining an electrical grid is a pain over longer distances). I really just want to put one of those every 4-5 grid fields on both sides of the road so it is much clearer where the road border is in the night ;)

Re: Request: Small light with no electricity.

Posted: Wed Feb 17, 2016 3:29 pm
by mophydeen
It's possible to turn the lights on without using poles and energy. But it shows the warning of not connected to power.

Il package it and upload some version

Re: Request: Small light with no electricity.

Posted: Wed Feb 17, 2016 3:33 pm
by Arch666Angel
Burner lights perhaps?

Re: Request: Small light with no electricity.

Posted: Wed Feb 17, 2016 3:43 pm
by mophydeen
Arch666Angel wrote:Burner lights perhaps?
Won't accept the resource ...

Re: Request: Small light with no electricity.

Posted: Wed Feb 17, 2016 4:31 pm
by mophydeen
pixellamp_0.0.1.zip
Currently: free fast-craftable, enabled at start
(2.54 KiB) Downloaded 109 times
Image

Re: Request: Small light with no electricity.

Posted: Wed Feb 17, 2016 4:34 pm
by Klonan
Arch666Angel wrote:Burner lights perhaps?
Close enough to a burner lamp: https://forums.factorio.com/forum/vie ... 93&t=13479

Though in 0.13 it will be more possible to make burner things...

Re: Request: Small light with no electricity.

Posted: Thu Feb 18, 2016 8:16 am
by TheTom
Can we have it not being a light and just being a small blob that is visible in the night?

Not sure how this is done in bob's mod (which I use) - but there is a ressource called liquid fuel. Plastic containers with it emit a nice glow on a belt. Lights them up and the immediate vicinity (talk of some pixels here).

I really do not want to have all the "no power" warnings ;) This is meant as a smallish thing that just helps finding the way ;)

Re: Request: Small light with no electricity.

Posted: Thu Feb 18, 2016 5:06 pm
by mophydeen
@Klonan Nice mod


You could use the Torches mod and change some values:

/prototypes/torches.lua:
- boiler / torch : raise effectivity of the burner eg.: 0.2 >>> 999999 (the torch has 1 coal on creation, this makes it last longer)
- add collision_mask to all the entities that have a collision_box (so you can walk/drive through it)

eg.:

Code: Select all

    collision_box = {{-0.2, -0.2}, {0.2, 0.2}},
>>>

Code: Select all

    collision_mask = {"ghost-layer"},
    collision_box = {{-0.2, -0.2}, {0.2, 0.2}},

Some extras could be:
- up the default insert of coal in the torch on creation eg.: from 1 >>> 50 (In console.lua)
- raise hp or add resistance
- lower polution