I need a small light that takes no electricity. It must not really enlighten anything except itself and preferably have no crash box (and be ignored by critters).
The use is to put small lines of them on the sides of roads - to make driving safer in the night. I imagine them looking like little pumps, sitting in the center of a 1x1 field. It is totally ok if they only self-light enough to be clearly visible in the night.
Te current lights are too butal, use too much electricity for this use (and even maintaining an electrical grid is a pain over longer distances). I really just want to put one of those every 4-5 grid fields on both sides of the road so it is much clearer where the road border is in the night
Request: Small light with no electricity.
Re: Request: Small light with no electricity.
It's possible to turn the lights on without using poles and energy. But it shows the warning of not connected to power.
Il package it and upload some version
Il package it and upload some version
- Arch666Angel
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Re: Request: Small light with no electricity.
Burner lights perhaps?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Request: Small light with no electricity.
Won't accept the resource ...Arch666Angel wrote:Burner lights perhaps?
Re: Request: Small light with no electricity.
Last edited by mophydeen on Wed Feb 17, 2016 4:39 pm, edited 1 time in total.
Re: Request: Small light with no electricity.
Close enough to a burner lamp: https://forums.factorio.com/forum/vie ... 93&t=13479Arch666Angel wrote:Burner lights perhaps?
Though in 0.13 it will be more possible to make burner things...
Re: Request: Small light with no electricity.
Can we have it not being a light and just being a small blob that is visible in the night?
Not sure how this is done in bob's mod (which I use) - but there is a ressource called liquid fuel. Plastic containers with it emit a nice glow on a belt. Lights them up and the immediate vicinity (talk of some pixels here).
I really do not want to have all the "no power" warnings This is meant as a smallish thing that just helps finding the way
Not sure how this is done in bob's mod (which I use) - but there is a ressource called liquid fuel. Plastic containers with it emit a nice glow on a belt. Lights them up and the immediate vicinity (talk of some pixels here).
I really do not want to have all the "no power" warnings This is meant as a smallish thing that just helps finding the way
Re: Request: Small light with no electricity.
@Klonan Nice mod
You could use the Torches mod and change some values:
/prototypes/torches.lua:
- boiler / torch : raise effectivity of the burner eg.: 0.2 >>> 999999 (the torch has 1 coal on creation, this makes it last longer)
- add collision_mask to all the entities that have a collision_box (so you can walk/drive through it)
eg.:
>>>
Some extras could be:
- up the default insert of coal in the torch on creation eg.: from 1 >>> 50 (In console.lua)
- raise hp or add resistance
- lower polution
You could use the Torches mod and change some values:
/prototypes/torches.lua:
- boiler / torch : raise effectivity of the burner eg.: 0.2 >>> 999999 (the torch has 1 coal on creation, this makes it last longer)
- add collision_mask to all the entities that have a collision_box (so you can walk/drive through it)
eg.:
Code: Select all
collision_box = {{-0.2, -0.2}, {0.2, 0.2}},
Code: Select all
collision_mask = {"ghost-layer"},
collision_box = {{-0.2, -0.2}, {0.2, 0.2}},
Some extras could be:
- up the default insert of coal in the torch on creation eg.: from 1 >>> 50 (In console.lua)
- raise hp or add resistance
- lower polution